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apparently I made ti-srs too strict
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@ -160,6 +160,7 @@ end
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function SRS:onPieceCreate(piece, grid)
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.manipulations = 0
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piece.rotations = 0
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end
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end
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function SRS:onPieceDrop(piece, grid)
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function SRS:onPieceDrop(piece, grid)
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@ -170,7 +171,7 @@ function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 8 then
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if piece.manipulations >= 10 then
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -179,8 +180,8 @@ end
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function SRS:onPieceRotate(piece, grid)
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.rotations = piece.rotations + 1
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if piece.manipulations >= 8 then
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if piece.rotations >= 8 then
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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