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Swapped some settings around
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@ -6,7 +6,7 @@ require 'load.save'
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ConfigScene.options = {
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ConfigScene.options = {
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-- this serves as reference to what the options' values mean i guess?
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-- this serves as reference to what the options' values mean i guess?
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{"manlock", "Manual locking", {"Per gamemode","Per ruleset","Harddrop", "Softdrop"}},
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{"manlock", "Manual locking", {"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", {"Per ruleset", "Arika", "TTC"}},
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{"piece_colour", "Piece Colours", {"Per ruleset", "Arika", "TTC"}},
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{"world_reverse", "World Reverse", {"No", "Yes"}},
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{"world_reverse", "World Reverse", {"No", "Yes"}},
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}
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}
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@ -76,8 +76,8 @@ function GameMode:initialize(ruleset)
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for i = 1, self.next_queue_length do
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for i = 1, self.next_queue_length do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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end
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self.lock_on_soft_drop = ({self.instant_soft_drop, ruleset.softdrop_lock, false, true })[config.gamesettings.manlock]
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({self.instant_hard_drop, ruleset.harddrop_lock, true, false})[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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end
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end
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function GameMode:update(inputs, ruleset)
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function GameMode:update(inputs, ruleset)
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