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Standard SRS now has correct amount of move resets
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@ -10,6 +10,25 @@ SRS.harddrop_lock = true
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SRS.MANIPULATIONS_MAX = 15
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SRS.MANIPULATIONS_MAX = 15
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function SRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= SRS.MANIPULATIONS_MAX then
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piece.locked = true
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end
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end
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end
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function SRS:onPieceRotate(piece, grid)
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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piece.lock_delay = 0 -- rotate reset
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self:checkNewLow(piece)
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self:checkNewLow(piece)
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