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Marathon A3 fixes
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@ -27,7 +27,7 @@ function MarathonA3Game:new()
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self.section_cool_grade = 0
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self.section_cool_grade = 0
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self.section_status = { [0] = "none" }
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self.section_status = { [0] = "none" }
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self.section_start_time = 0
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self.section_start_time = 0
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self.section_70_times = { [0] = 0 }
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self.secondary_section_times = { [0] = 0 }
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self.section_times = { [0] = 0 }
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self.section_times = { [0] = 0 }
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self.section_cool = false
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self.section_cool = false
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@ -163,8 +163,8 @@ function MarathonA3Game:onLineClear(cleared_row_count)
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self:updateSectionTimes(self.level, self.level + advanced_levels)
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self:updateSectionTimes(self.level, self.level + advanced_levels)
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if not self.clear then
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if not self.clear then
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self.level = math.min(self.level + advanced_levels, 999)
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self.level = math.min(self.level + advanced_levels, 999)
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self.speed_level = self.speed_level + advanced_levels
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end
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end
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self.speed_level = self.speed_level + advanced_levels
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if self.level == 999 and not self.clear then
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if self.level == 999 and not self.clear then
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self.clear = true
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self.clear = true
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self.grid:clear()
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self.grid:clear()
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@ -194,7 +194,7 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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-- record new section
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-- record new section
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section_time = self.frames - self.section_start_time
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section_time = self.frames - self.section_start_time
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table.insert(self.section_times, section_time)
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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if new_level < 999 then self.section_start_time = self.frames end
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self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
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self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
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@ -214,15 +214,15 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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elseif old_level % 100 < 70 and new_level % 100 >= 70 then
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elseif old_level % 100 < 70 and new_level % 100 >= 70 then
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-- record section 70 time
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-- record section 70 time
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section_70_time = self.frames - self.section_start_time
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section_70_time = self.frames - self.section_start_time
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table.insert(self.section_70_times, section_70_time)
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table.insert(self.secondary_section_times, section_70_time)
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if section <= 9 and self.section_status[section - 1] == "cool" and
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if section <= 9 and self.section_status[section - 1] == "cool" and
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self.section_70_times[section] < self.section_70_times[section - 1] + 120 then
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self.secondary_section_times[section] < self.secondary_section_times[section - 1] + 120 then
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self.section_cool = true
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self.section_cool = true
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self.coolregret_message = "COOL!!"
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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self.coolregret_timer = 300
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elseif self.section_status[section - 1] == "cool" then self.section_cool = false
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elseif self.section_status[section - 1] == "cool" then self.section_cool = false
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elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then
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elseif section <= 9 and self.secondary_section_times[section] < cool_cutoffs[section] then
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self.section_cool = true
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self.section_cool = true
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self.coolregret_message = "COOL!!"
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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self.coolregret_timer = 300
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@ -395,6 +395,16 @@ MarathonA3Game.mRollOpacityFunction = function(age)
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else return 1 - age / 4 end
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else return 1 - age / 4 end
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end
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end
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function MarathonA3Game:sectionColourFunction(section)
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if self.section_status[section] == "cool" then
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return { 0, 1, 0, 1 }
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elseif self.section_status[section] == "regret" then
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return { 1, 0, 0, 1 }
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else
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return { 1, 1, 1, 1 }
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end
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end
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function MarathonA3Game:drawScoringInfo()
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function MarathonA3Game:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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@ -415,6 +425,8 @@ function MarathonA3Game:drawScoringInfo()
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-- draw section time data
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-- draw section time data
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current_section = math.floor(self.level / 100) + 1
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current_section = math.floor(self.level / 100) + 1
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self:drawSectionTimesWithSecondary(current_section)
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--[[
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section_x = 530
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section_x = 530
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section_70_x = 440
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section_70_x = 440
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@ -425,21 +437,22 @@ function MarathonA3Game:drawScoringInfo()
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end
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end
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end
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end
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for section, time in pairs(self.section_70_times) do
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for section, time in pairs(self.secondary_section_times) do
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if section > 0 then
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if section > 0 then
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love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left")
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love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left")
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end
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end
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end
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end
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local current_x
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local current_x
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if table.getn(self.section_times) < table.getn(self.section_70_times) then
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if table.getn(self.section_times) < table.getn(self.secondary_section_times) then
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current_x = section_x
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current_x = section_x
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else
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else
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current_x = section_70_x
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current_x = section_70_x
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end
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end
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if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end
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if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end
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]]--
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if(self.coolregret_timer > 0) then
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if(self.coolregret_timer > 0) then
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love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
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love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
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self.coolregret_timer = self.coolregret_timer - 1
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self.coolregret_timer = self.coolregret_timer - 1
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@ -475,7 +488,7 @@ function MarathonA3Game:getSectionEndLevel()
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end
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end
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function MarathonA3Game:getBackground()
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function MarathonA3Game:getBackground()
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return math.floor(self.level / 100)
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return math.floor(self.speed_level / 100)
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end
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end
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return MarathonA3Game
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return MarathonA3Game
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