Marathon A3 fixes

This commit is contained in:
Ishaan Bhardwaj 2020-12-21 23:32:39 -05:00
parent 70f703eb2f
commit e195ccd721

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@ -27,7 +27,7 @@ function MarathonA3Game:new()
self.section_cool_grade = 0 self.section_cool_grade = 0
self.section_status = { [0] = "none" } self.section_status = { [0] = "none" }
self.section_start_time = 0 self.section_start_time = 0
self.section_70_times = { [0] = 0 } self.secondary_section_times = { [0] = 0 }
self.section_times = { [0] = 0 } self.section_times = { [0] = 0 }
self.section_cool = false self.section_cool = false
@ -163,8 +163,8 @@ function MarathonA3Game:onLineClear(cleared_row_count)
self:updateSectionTimes(self.level, self.level + advanced_levels) self:updateSectionTimes(self.level, self.level + advanced_levels)
if not self.clear then if not self.clear then
self.level = math.min(self.level + advanced_levels, 999) self.level = math.min(self.level + advanced_levels, 999)
end
self.speed_level = self.speed_level + advanced_levels self.speed_level = self.speed_level + advanced_levels
end
if self.level == 999 and not self.clear then if self.level == 999 and not self.clear then
self.clear = true self.clear = true
self.grid:clear() self.grid:clear()
@ -194,7 +194,7 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
-- record new section -- record new section
section_time = self.frames - self.section_start_time section_time = self.frames - self.section_start_time
table.insert(self.section_times, section_time) table.insert(self.section_times, section_time)
self.section_start_time = self.frames if new_level < 999 then self.section_start_time = self.frames end
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
@ -214,15 +214,15 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
elseif old_level % 100 < 70 and new_level % 100 >= 70 then elseif old_level % 100 < 70 and new_level % 100 >= 70 then
-- record section 70 time -- record section 70 time
section_70_time = self.frames - self.section_start_time section_70_time = self.frames - self.section_start_time
table.insert(self.section_70_times, section_70_time) table.insert(self.secondary_section_times, section_70_time)
if section <= 9 and self.section_status[section - 1] == "cool" and if section <= 9 and self.section_status[section - 1] == "cool" and
self.section_70_times[section] < self.section_70_times[section - 1] + 120 then self.secondary_section_times[section] < self.secondary_section_times[section - 1] + 120 then
self.section_cool = true self.section_cool = true
self.coolregret_message = "COOL!!" self.coolregret_message = "COOL!!"
self.coolregret_timer = 300 self.coolregret_timer = 300
elseif self.section_status[section - 1] == "cool" then self.section_cool = false elseif self.section_status[section - 1] == "cool" then self.section_cool = false
elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then elseif section <= 9 and self.secondary_section_times[section] < cool_cutoffs[section] then
self.section_cool = true self.section_cool = true
self.coolregret_message = "COOL!!" self.coolregret_message = "COOL!!"
self.coolregret_timer = 300 self.coolregret_timer = 300
@ -395,6 +395,16 @@ MarathonA3Game.mRollOpacityFunction = function(age)
else return 1 - age / 4 end else return 1 - age / 4 end
end end
function MarathonA3Game:sectionColourFunction(section)
if self.section_status[section] == "cool" then
return { 0, 1, 0, 1 }
elseif self.section_status[section] == "regret" then
return { 1, 0, 0, 1 }
else
return { 1, 1, 1, 1 }
end
end
function MarathonA3Game:drawScoringInfo() function MarathonA3Game:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
@ -415,6 +425,8 @@ function MarathonA3Game:drawScoringInfo()
-- draw section time data -- draw section time data
current_section = math.floor(self.level / 100) + 1 current_section = math.floor(self.level / 100) + 1
self:drawSectionTimesWithSecondary(current_section)
--[[
section_x = 530 section_x = 530
section_70_x = 440 section_70_x = 440
@ -425,20 +437,21 @@ function MarathonA3Game:drawScoringInfo()
end end
end end
for section, time in pairs(self.section_70_times) do for section, time in pairs(self.secondary_section_times) do
if section > 0 then if section > 0 then
love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left") love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left")
end end
end end
local current_x local current_x
if table.getn(self.section_times) < table.getn(self.section_70_times) then if table.getn(self.section_times) < table.getn(self.secondary_section_times) then
current_x = section_x current_x = section_x
else else
current_x = section_70_x current_x = section_70_x
end end
if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end
]]--
if(self.coolregret_timer > 0) then if(self.coolregret_timer > 0) then
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center") love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
@ -475,7 +488,7 @@ function MarathonA3Game:getSectionEndLevel()
end end
function MarathonA3Game:getBackground() function MarathonA3Game:getBackground()
return math.floor(self.level / 100) return math.floor(self.speed_level / 100)
end end
return MarathonA3Game return MarathonA3Game