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Fixed safelock behavior for hard drop modes
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parent
f7f11b0e22
commit
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@ -34,6 +34,7 @@ function MarathonA2Game:new()
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}
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}
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self.lock_drop = false
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self.lock_drop = false
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self.lock_hard_drop = false
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self.enable_hold = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.next_queue_length = 1
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end
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end
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@ -151,7 +152,8 @@ function MarathonA2Game:onLineClear(cleared_row_count)
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if self:qualifiesForMRoll() then self.grade = 32 end
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if self:qualifiesForMRoll() then self.grade = 32 end
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self.roll_frames = -150
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self.roll_frames = -150
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end
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end
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if self.level >= 900 then self.lock_drop = true end
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self.lock_drop = self.level >= 900
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self.lock_hard_drop = self.level >= 900
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end
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end
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function MarathonA2Game:updateSectionTimes(old_level, new_level)
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function MarathonA2Game:updateSectionTimes(old_level, new_level)
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@ -27,6 +27,7 @@ function SurvivalA2Game:new()
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}
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}
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self.lock_drop = true
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self.lock_drop = true
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self.lock_hard_drop = true
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end
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end
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function SurvivalA2Game:getARE()
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function SurvivalA2Game:getARE()
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@ -29,6 +29,7 @@ function SurvivalA3Game:new()
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}
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}
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self.lock_drop = true
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 3
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