Made ARE canceling less slippery

This commit is contained in:
Ishaan Bhardwaj 2020-11-16 22:23:05 -05:00
parent e38da49180
commit e100289c82

View File

@ -285,7 +285,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
inputs["rotate_left"] or inputs["rotate_left2"] or inputs["rotate_left"] or inputs["rotate_left2"] or
inputs["rotate_right"] or inputs["rotate_right2"] or inputs["rotate_right"] or inputs["rotate_right2"] or
inputs["rotate_180"]) then inputs["rotate_180"]) then
self.are = 0 self.are = 1
end end
if self.are == 0 then if self.are == 0 then
self:initializeOrHold(inputs, ruleset) self:initializeOrHold(inputs, ruleset)