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Credits now stops music when you exit the screen
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parent
565510c7b2
commit
dc4d4a8259
1
main.lua
1
main.lua
@ -129,6 +129,7 @@ function love.keypressed(key, scancode)
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love.window.setFullscreen(config["fullscreen"])
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love.window.setFullscreen(config["fullscreen"])
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elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
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elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
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scene = InputConfigScene()
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scene = InputConfigScene()
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switchBGM(nil)
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-- secret sound playing :eyes:
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-- secret sound playing :eyes:
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elseif scancode == "f8" and scene.title == "Title" then
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elseif scancode == "f8" and scene.title == "Title" then
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config.secret = not config.secret
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config.secret = not config.secret
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@ -12,6 +12,7 @@ function CreditsScene:update()
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if self.frames >= 4200 then
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if self.frames >= 4200 then
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playSE("mode_decide")
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playSE("mode_decide")
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scene = TitleScene()
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scene = TitleScene()
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switchBGM(nil)
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elseif self.frames == 3600 then
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elseif self.frames == 3600 then
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fadeoutBGM(2)
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fadeoutBGM(2)
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end
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end
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@ -54,6 +55,7 @@ function CreditsScene:onInputPress(e)
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if e.input == "menu_decide" or e.scancode == "return" or
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if e.input == "menu_decide" or e.scancode == "return" or
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e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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scene = TitleScene()
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switchBGM(nil)
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end
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end
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end
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end
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