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Disabled BGM for now since the only music is the pacer test (not selectable in game) and the credit roll
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@ -6,7 +6,7 @@ bgm = {
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}
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local current_bgm = nil
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local bgm_locked = false
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local bgm_locked = true
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function switchBGM(sound, subsound)
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if bgm_locked then return end
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