Fixed side next for survival_ax

I thought I already did this for all modes but apparently I missed this one lol.
This commit is contained in:
terpyderp 2021-10-20 17:11:35 -05:00
parent b2e20895b8
commit d5ffe9de8d

View File

@ -143,22 +143,22 @@ function SurvivalAXGame:drawScoringInfo()
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
if self.lines < 150 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end if self.lines < 150 then love.graphics.printf("TIME LEFT", text_x, 250, 80, "left") end
love.graphics.printf("LINES", 240, 320, 40, "left") love.graphics.printf("LINES", text_x, 320, 40, "left")
local current_section = math.floor(self.lines / 10) + 1 local current_section = math.floor(self.lines / 10) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, 240, 340, 40, "right") love.graphics.printf(self.lines, text_x, 340, 40, "right")
love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), 240, 370, 40, "right") love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), text_x, 370, 40, "right")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0) local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
if self.lines < 150 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end if self.lines < 150 then love.graphics.printf(formatTime(time_left), text_x, 270, 160, "left") end
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
end end