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Fixed certain rulesets locking in midair
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1101aa467d
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d3b647ca71
@ -49,6 +49,7 @@ function ARS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -59,6 +60,7 @@ function ARS:onPieceRotate(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -36,6 +36,7 @@ function ARS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -46,6 +47,7 @@ function ARS:onPieceRotate(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -31,6 +31,7 @@ function SRS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -41,6 +42,7 @@ function SRS:onPieceRotate(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -87,6 +87,7 @@ function SRS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 15 then
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if piece.manipulations >= 15 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -98,6 +99,7 @@ function SRS:onPieceRotate(piece, grid)
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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if piece.manipulations >= 15 then
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if piece.manipulations >= 15 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -170,6 +170,7 @@ function SRS:onPieceMove(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 10 then
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if piece.manipulations >= 10 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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@ -180,6 +181,7 @@ function SRS:onPieceRotate(piece, grid)
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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piece.rotations = piece.rotations + 1
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piece.rotations = piece.rotations + 1
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if piece.rotations >= 8 then
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if piece.rotations >= 8 then
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piece:dropToBottom(grid)
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piece.locked = true
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piece.locked = true
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end
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end
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end
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end
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