Remove the print statement

and also fix a logic issue
pull/35/head
MarkGamed7794 2021-09-16 21:56:35 -04:00
parent 71ecd51cde
commit cf8ba16eb1
1 changed files with 8 additions and 11 deletions

View File

@ -1,4 +1,4 @@
sounds = { sound_paths = {
blocks = { blocks = {
I = "res/se/piece_i.wav", I = "res/se/piece_i.wav",
J = "res/se/piece_j.wav", J = "res/se/piece_j.wav",
@ -33,25 +33,22 @@ sounds = {
welcome = "res/se/welcomeToCambridge.wav", welcome = "res/se/welcomeToCambridge.wav",
} }
sounds = {}
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX. -- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
for k,v in pairs(sounds) do for k,v in pairs(sound_paths) do
if(type(v) == "table") then if(type(v) == "table") then
-- list of subsounds -- list of subsounds
for k2,v2 in pairs(v) do for k2,v2 in pairs(v) do
if(love.filesystem.getInfo(sounds[k][k2])) then if(love.filesystem.getInfo(sound_paths[k][k2])) then
-- this file exists -- this file exists
sounds[k][k2] = love.audio.newSource(sounds[k][k2], "static") sounds[k] = sounds[k] or {}
else sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
sounds[k][k2] = nil
end end
end end
else else
if(love.filesystem.getInfo(sounds[k])) then if(love.filesystem.getInfo(sound_paths[k])) then
-- this file exists -- this file exists
print("Successfully converted " .. v) sounds[k] = love.audio.newSource(sound_paths[k], "static")
sounds[k] = love.audio.newSource(sounds[k], "static")
else
sounds[k] = nil
end end
end end
end end