Line clear anim part 3

This commit is contained in:
Ishaan Bhardwaj 2021-01-06 21:37:51 -05:00
parent 32f2a0b3e7
commit ced40297cc

View File

@ -363,13 +363,14 @@ end
function Grid:drawOutline() function Grid:drawOutline()
for y = 5, 24 do for y = 5, 24 do
for x = 1, 10 do for x = 1, 10 do
if self.grid[y][x] ~= empty then if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(0.8, 0.8, 0.8, 1) love.graphics.setColor(0.8, 0.8, 0.8, 1)
love.graphics.setLineWidth(1) love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty then if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16) love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
end end
if y < 24 and self.grid[y+1][x] == empty then if y < 24 and self.grid[y+1][x] == empty or
(y + 1 > 24 or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16) love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
end end
if x > 1 and self.grid[y][x-1] == empty then if x > 1 and self.grid[y][x-1] == empty then
@ -402,10 +403,11 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
if opacity > 0 and self.grid[y][x].colour ~= "X" then if opacity > 0 and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(0.64, 0.64, 0.64) love.graphics.setColor(0.64, 0.64, 0.64)
love.graphics.setLineWidth(1) love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty then if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16) love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
end end
if y < 24 and self.grid[y+1][x] == empty then if y < 24 and self.grid[y+1][x] == empty or
(y + 1 > 24 or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16) love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
end end
if x > 1 and self.grid[y][x-1] == empty then if x > 1 and self.grid[y][x-1] == empty then
@ -443,10 +445,11 @@ function Grid:drawCustom(colour_function, gamestate)
if outline > 0 and self.grid[y][x].colour ~= "X" then if outline > 0 and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(0.64, 0.64, 0.64, outline) love.graphics.setColor(0.64, 0.64, 0.64, outline)
love.graphics.setLineWidth(1) love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty then if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16) love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
end end
if y < 24 and self.grid[y+1][x] == empty then if y < 24 and self.grid[y+1][x] == empty or
(y + 1 > 24 or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16) love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
end end
if x > 1 and self.grid[y][x-1] == empty then if x > 1 and self.grid[y][x-1] == empty then