diff --git a/tetris/modes/big_a2.lua b/tetris/modes/big_a2.lua index 73d8034..51d06ff 100755 --- a/tetris/modes/big_a2.lua +++ b/tetris/modes/big_a2.lua @@ -10,41 +10,10 @@ BigA2Game.tagline = "Big blocks in the most celebrated TGM mode!" function BigA2Game:new() BigA2Game.super:new() self.big_mode = true -end - -function BigA2Game:updateScore(level, drop_bonus, cleared_lines) - cleared_lines = cleared_lines / 2 - if not self.clear then - self:updateGrade(cleared_lines) - if cleared_lines >= 4 then - self.tetris_count = self.tetris_count + 1 - end - if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end - if cleared_lines > 0 then - self.combo = self.combo + (cleared_lines - 1) * 2 - self.score = self.score + ( - (math.ceil((level + cleared_lines) / 4) + drop_bonus) * - cleared_lines * self.combo * self.bravo - ) - else - self.combo = 1 - end - self.drop_bonus = 0 - else self.lines = self.lines + cleared_lines end -end - -function BigA2Game:onLineClear(cleared_row_count) - cleared_row_count = cleared_row_count / 2 - self:updateSectionTimes(self.level, self.level + cleared_row_count) - self.level = math.min(self.level + cleared_row_count, 999) - if self.level == 999 and not self.clear then - self.clear = true - self.grid:clear() - if self:qualifiesForMRoll() then self.grade = 32 end - self.roll_frames = -150 + local getClearedRowCount = self.grid.getClearedRowCount + self.grid.getClearedRowCount = function(self) + return getClearedRowCount(self) / 2 end - self.lock_drop = self.level >= 900 - self.lock_hard_drop = self.level >= 900 end return BigA2Game \ No newline at end of file