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Some demon mode fixes
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@ -167,6 +167,7 @@ function DemonModeGame:updateSectionTimes(old_level, new_level)
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else
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self.level = math.min(new_level, 2500)
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self.skip_failed = true
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self.grade = self.grade + 1
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end
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-- record new section
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section_time = self.frames - self.section_start_time
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@ -178,6 +179,7 @@ function DemonModeGame:updateSectionTimes(old_level, new_level)
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self.level = 500
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self.game_over = true
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end
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self.grade = math.min(self.grade + 1, 4)
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end
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else
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self.level = math.min(new_level, 2500)
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