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For Oshisaure :)
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@ -58,7 +58,8 @@ function Grid:canPlaceBigPiece(piece)
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for index, offset in pairs(offsets) do
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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local y = piece.position.y + offset.y
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if x >= 5 or x < 0 or y >= 12 or y < 0 or
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if y < 0 then return true
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elseif x >= 5 or x < 0 or y >= 12 or
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self.grid[y * 2 + 1][x * 2 + 1] ~= empty or
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self.grid[y * 2 + 1][x * 2 + 1] ~= empty or
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self.grid[y * 2 + 1][x * 2 + 2] ~= empty or
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self.grid[y * 2 + 1][x * 2 + 2] ~= empty or
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self.grid[y * 2 + 2][x * 2 + 1] ~= empty or
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self.grid[y * 2 + 2][x * 2 + 1] ~= empty or
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@ -150,12 +151,14 @@ function Grid:applyPiece(piece)
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for index, offset in pairs(offsets) do
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for index, offset in pairs(offsets) do
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x = piece.position.x + offset.x
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x = piece.position.x + offset.x
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y = piece.position.y + offset.y
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y = piece.position.y + offset.y
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if y + 1 > 0 then
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self.grid[y+1][x+1] = {
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self.grid[y+1][x+1] = {
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skin = piece.skin,
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skin = piece.skin,
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colour = piece.shape
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colour = piece.shape
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}
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}
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end
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end
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end
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end
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end
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function Grid:applyBigPiece(piece)
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function Grid:applyBigPiece(piece)
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offsets = piece:getBlockOffsets()
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offsets = piece:getBlockOffsets()
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