mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-04-19 13:32:56 -05:00
Merge e42e0225cf
into c1693524d7
This commit is contained in:
commit
b57153f7d3
@ -40,6 +40,14 @@ Alternatively, if you're on a 32-bit system, run this instead:
|
||||
|
||||
Then, check the mod pack section at the bottom of this page.
|
||||
|
||||
#### Other branches/haileyjunk
|
||||
|
||||
The Cambridge repository has multiple public and private branches for working on and testing out major new features over the course of many commits.
|
||||
|
||||
If you're looking to test even newer features that aren't even in the master branch, the closest you're going to get is probably the haileyjunk branch, which you can download [here](https://github.com/MillaBasset/cambridge/archive/master.zip).
|
||||
|
||||
> WARNING: This branch can be very buggy and broken at times. Use with care.
|
||||
|
||||
### macOS, Linux
|
||||
|
||||
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
||||
|
@ -5,6 +5,8 @@ bgm = {
|
||||
pacer_test = love.audio.newSource("res/bgm/pacer_test.mp3", "stream"),
|
||||
}
|
||||
|
||||
|
||||
local frames = 0
|
||||
local current_bgm = nil
|
||||
local bgm_locked = false
|
||||
local unfocused = false
|
||||
|
@ -118,7 +118,8 @@ misc_graphics = {
|
||||
ready = love.graphics.newImage("res/img/ready.png"),
|
||||
go = love.graphics.newImage("res/img/go.png"),
|
||||
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
||||
select_challenge = love.graphics.newImage("res/img/select_challenge_placeholder.png"),
|
||||
strike = love.graphics.newImage("res/img/strike.png"),
|
||||
santa = love.graphics.newImage("res/img/santa.png"),
|
||||
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
||||
}
|
||||
}
|
||||
|
@ -1 +1 @@
|
||||
version = "v0.3"
|
||||
version = "v0.3.1"
|
||||
|
27
main.lua
27
main.lua
@ -13,14 +13,14 @@ function love.load()
|
||||
loadSave()
|
||||
require "funcs"
|
||||
require "scene"
|
||||
|
||||
|
||||
--config["side_next"] = false
|
||||
--config["reverse_rotate"] = true
|
||||
--config["das_last_key"] = false
|
||||
--config["fullscreen"] = false
|
||||
|
||||
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
||||
|
||||
|
||||
-- used for screenshots
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||
|
||||
@ -42,6 +42,13 @@ function initModules()
|
||||
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
|
||||
end
|
||||
end
|
||||
challenges = {}
|
||||
challenge_list = love.filesystem.getDirectoryItems("tetris/challenges")
|
||||
for i=1,#challenge_list do
|
||||
if(challenge_list[i] ~= "challenge.lua" and string.sub(challenge_list[i], -4) == ".lua") then
|
||||
challenges[#challenges+1] = require ("tetris.challenges."..string.sub(challenge_list[i],1,-5))
|
||||
end
|
||||
end
|
||||
rulesets = {}
|
||||
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
|
||||
for i=1,#rule_list do
|
||||
@ -72,7 +79,7 @@ function love.draw()
|
||||
(height - scale_factor * 480) / 2
|
||||
)
|
||||
love.graphics.scale(scale_factor)
|
||||
|
||||
|
||||
scene:render()
|
||||
|
||||
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
|
||||
@ -83,9 +90,9 @@ function love.draw()
|
||||
"fps - " .. version, 0, 460, 635, "right"
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
love.graphics.pop()
|
||||
|
||||
|
||||
love.graphics.setCanvas()
|
||||
love.graphics.setColor(1,1,1,1)
|
||||
love.graphics.draw(GLOBAL_CANVAS)
|
||||
@ -120,7 +127,7 @@ function love.keypressed(key, scancode)
|
||||
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
||||
-- function keys are reserved
|
||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||
return
|
||||
return
|
||||
-- escape is reserved for menu_back
|
||||
elseif scancode == "escape" then
|
||||
scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
|
||||
@ -140,7 +147,7 @@ function love.keyreleased(key, scancode)
|
||||
scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
|
||||
-- function keys are reserved
|
||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||
return
|
||||
return
|
||||
-- handle all other keys; tab is reserved, but the input config scene keeps it from getting configured as a game input, so pass tab to the scene here
|
||||
else
|
||||
local input_released = nil
|
||||
@ -186,7 +193,7 @@ function love.joystickaxis(joystick, axis, value)
|
||||
config.input.joysticks and
|
||||
config.input.joysticks[joystick:getName()] and
|
||||
config.input.joysticks[joystick:getName()].axes and
|
||||
config.input.joysticks[joystick:getName()].axes[axis]
|
||||
config.input.joysticks[joystick:getName()].axes[axis]
|
||||
then
|
||||
if math.abs(value) >= 1 then
|
||||
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 1 and "positive" or "negative"]
|
||||
@ -314,10 +321,10 @@ function love.run()
|
||||
if love.timer then
|
||||
processBGMFadeout(love.timer.step())
|
||||
end
|
||||
|
||||
|
||||
if scene and scene.update and love.timer then
|
||||
scene:update()
|
||||
|
||||
|
||||
local frame_duration = 1.0 / TARGET_FPS
|
||||
if time_accumulator < frame_duration then
|
||||
if love.graphics and love.graphics.isActive() and love.draw then
|
||||
|
BIN
res/img/select_challenge_placeholder.png
Normal file
BIN
res/img/select_challenge_placeholder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -10,7 +10,9 @@ function Scene:onInputRelease() end
|
||||
|
||||
ExitScene = require "scene.exit"
|
||||
GameScene = require "scene.game"
|
||||
ChallengeScene = require "scene.challenge"
|
||||
ModeSelectScene = require "scene.mode_select"
|
||||
ChallengeSelectScene = require "scene.challenge_select"
|
||||
KeyConfigScene = require "scene.key_config"
|
||||
StickConfigScene = require "scene.stick_config"
|
||||
InputConfigScene = require "scene.input_config"
|
||||
|
93
scene/challenge.lua
Normal file
93
scene/challenge.lua
Normal file
@ -0,0 +1,93 @@
|
||||
local ChallengeScene = Scene:extend()
|
||||
|
||||
ChallengeScene.title = "Challenge"
|
||||
|
||||
require 'load.save'
|
||||
|
||||
function ChallengeScene:new(game_mode, ruleset, inputs)
|
||||
self.retry_mode = game_mode
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
left=false,
|
||||
right=false,
|
||||
up=false,
|
||||
down=false,
|
||||
rotate_left=false,
|
||||
rotate_left2=false,
|
||||
rotate_right=false,
|
||||
rotate_right2=false,
|
||||
rotate_180=false,
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
DiscordRPC:update({
|
||||
details = "In challenge",
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
|
||||
function ChallengeScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
local inputs = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
inputs[input] = value
|
||||
end
|
||||
self.game:update(inputs, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function ChallengeScene:render()
|
||||
self.game:draw(self.paused)
|
||||
end
|
||||
|
||||
function ChallengeScene:onInputPress(e)
|
||||
if (
|
||||
self.game.game_over or self.game.completed
|
||||
) and (
|
||||
e.input == "menu_decide" or
|
||||
e.input == "menu_back" or
|
||||
e.input == "retry"
|
||||
) then
|
||||
highscore_entry = self.game:getHighscoreData()
|
||||
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||
submitHighscore(highscore_hash, highscore_entry)
|
||||
self.game:onExit()
|
||||
scene = e.input == "retry" and ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
||||
elseif e.input == "retry" then
|
||||
switchBGM(nil)
|
||||
self.game:onExit()
|
||||
scene = ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||
self.paused = not self.paused
|
||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
|
||||
elseif e.input == "menu_back" then
|
||||
self.game:onExit()
|
||||
scene = ChallengeSelectScene()
|
||||
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||||
self.inputs[e.input] = true
|
||||
end
|
||||
end
|
||||
|
||||
function ChallengeScene:onInputRelease(e)
|
||||
if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||||
self.inputs[e.input] = false
|
||||
end
|
||||
end
|
||||
|
||||
function submitHighscore(hash, data)
|
||||
if not highscores[hash] then highscores[hash] = {} end
|
||||
table.insert(highscores[hash], data)
|
||||
saveHighscores()
|
||||
end
|
||||
|
||||
return ChallengeScene
|
186
scene/challenge_select.lua
Normal file
186
scene/challenge_select.lua
Normal file
@ -0,0 +1,186 @@
|
||||
local ChallengeSelectScene = Scene:extend()
|
||||
|
||||
ChallengeSelectScene.title = "Challenges"
|
||||
|
||||
current_challenge = 1
|
||||
|
||||
function indexOf(array, value)
|
||||
for i, v in ipairs(array) do
|
||||
if v == value then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:new()
|
||||
-- reload custom modules
|
||||
initModules()
|
||||
if table.getn(challenges) == 0 then
|
||||
self.display_warning = true
|
||||
current_challenge = 1
|
||||
else
|
||||
self.display_warning = false
|
||||
if current_challenge > table.getn(challenges) then
|
||||
current_challenge = 1
|
||||
end
|
||||
end
|
||||
|
||||
self.menu_state = {
|
||||
challenge = current_challenge,
|
||||
select = "challenge",
|
||||
}
|
||||
self.secret_inputs = {}
|
||||
self.das = 0
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a challenge",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:update()
|
||||
switchBGM(nil) -- experimental
|
||||
|
||||
if self.das_up or self.das_down then
|
||||
self.das = self.das + 1
|
||||
else
|
||||
self.das = 0
|
||||
end
|
||||
|
||||
if self.das >= 15 then
|
||||
self:changeOption(self.das_up and -1 or 1)
|
||||
self.das = self.das - 4
|
||||
end
|
||||
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a challenge",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:render()
|
||||
love.graphics.draw(
|
||||
backgrounds[0],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
love.graphics.draw(misc_graphics["select_challenge"], 20, 40)
|
||||
|
||||
if self.display_warning then
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf(
|
||||
"You have no challenges",
|
||||
80, 200, 480, "center"
|
||||
)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(
|
||||
"Come back to this menu after getting more challenges. " ..
|
||||
"Press any button to return to the main menu.",
|
||||
80, 250, 480, "center"
|
||||
)
|
||||
return
|
||||
end
|
||||
|
||||
if self.menu_state.select == "challenge" then
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
end
|
||||
love.graphics.rectangle("fill", 20, 258, 240, 22)
|
||||
|
||||
if self.menu_state.select == "challenge" then
|
||||
love.graphics.setColor(1, 1, 1, 0.25)
|
||||
end
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for idx, challenge in pairs(challenges) do
|
||||
if(idx >= self.menu_state.challenge-9 and idx <= self.menu_state.challenge+9) then
|
||||
love.graphics.printf(challenge.name, 40, (260 - 20*(self.menu_state.challenge)) + 20 * idx, 200, "left")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- challenge details
|
||||
love.graphics.printf(challenges[self.menu_state.challenge].tagline, 340, 150, 200, "left")
|
||||
love.graphics.printf(challenges[self.menu_state.challenge].description, 340, 250, 200, "left")
|
||||
love.graphics.printf("Mode: "..challenges[self.menu_state.challenge].mode, 340, 350, 200, "left")
|
||||
love.graphics.printf("Ruleset: "..challenges[self.menu_state.challenge].ruleset, 340, 380, 200, "left")
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:onInputPress(e)
|
||||
if self.display_warning and e.input then
|
||||
scene = TitleScene()
|
||||
elseif e.type == "wheel" then
|
||||
if e.x % 2 == 1 then
|
||||
self:switchSelect()
|
||||
end
|
||||
if e.y ~= 0 then
|
||||
self:changeOption(-e.y)
|
||||
end
|
||||
elseif e.input == "menu_decide" or e.scancode == "return" then
|
||||
for idx, mode in pairs(game_modes) do
|
||||
if mode.hash == challenges[self.menu_state.challenge].mode then
|
||||
cur_mode = idx
|
||||
break
|
||||
end
|
||||
end
|
||||
for idx, ruleset in pairs(rulesets) do
|
||||
if ruleset.hash == challenges[self.menu_state.challenge].ruleset then
|
||||
cur_ruleset = idx
|
||||
break
|
||||
end
|
||||
end
|
||||
playSE("mode_decide")
|
||||
saveConfig()
|
||||
scene = ChallengeScene(
|
||||
challenges[current_challenge],
|
||||
rulesets[cur_ruleset]
|
||||
)
|
||||
elseif e.input == "up" or e.scancode == "up" then
|
||||
self:changeOption(-1)
|
||||
self.das_up = true
|
||||
self.das_down = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self:changeOption(1)
|
||||
self.das_down = true
|
||||
self.das_up = nil
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
scene = TitleScene()
|
||||
elseif e.input then
|
||||
self.secret_inputs[e.input] = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:onInputRelease(e)
|
||||
if e.input == "up" or e.scancode == "up" then
|
||||
self.das_up = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self.das_down = nil
|
||||
elseif e.input then
|
||||
self.secret_inputs[e.input] = false
|
||||
end
|
||||
end
|
||||
|
||||
function ChallengeSelectScene:changeOption(rel)
|
||||
self:changechallenge(rel)
|
||||
playSE("cursor")
|
||||
end
|
||||
|
||||
|
||||
|
||||
function ChallengeSelectScene:changechallenge(rel)
|
||||
local len = table.getn(challenges)
|
||||
self.menu_state.challenge = Mod1(self.menu_state.challenge + rel, len)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
return ChallengeSelectScene
|
@ -1,6 +1,6 @@
|
||||
local ModeSelectScene = Scene:extend()
|
||||
|
||||
ModeSelectScene.title = "Game Start"
|
||||
ModeSelectScene.title = "Freeplay"
|
||||
|
||||
current_mode = 1
|
||||
current_ruleset = 1
|
||||
@ -108,6 +108,7 @@ function ModeSelectScene:render()
|
||||
love.graphics.printf(ruleset.name, 360, (260 - 20*(self.menu_state.ruleset)) + 20 * idx, 160, "left")
|
||||
end
|
||||
end
|
||||
love.graphics.printf(game_modes[self.menu_state.mode].tagline, 5, 5, 600, "left")
|
||||
end
|
||||
|
||||
function ModeSelectScene:onInputPress(e)
|
||||
|
@ -5,6 +5,7 @@ TitleScene.restart_message = false
|
||||
|
||||
local main_menu_screens = {
|
||||
ModeSelectScene,
|
||||
ChallengeSelectScene,
|
||||
SettingsScene,
|
||||
CreditsScene,
|
||||
ExitScene,
|
||||
@ -34,6 +35,21 @@ local mainmenuidle = {
|
||||
"This is probably the longest RPC string out of every possible RPC string that can be displayed."
|
||||
}
|
||||
|
||||
local menusplash = {
|
||||
"Welcome to Cambridge!",
|
||||
"Get ready to put the block!",
|
||||
"Also try Master of Blocks!",
|
||||
"Also try Shiromino!",
|
||||
"1 year in the making!",
|
||||
"haileyjunk!",
|
||||
"WOOOOAAAAAHHH!!!!!"
|
||||
}
|
||||
|
||||
local currentSplash = menusplash[math.random(#menusplash)]
|
||||
local now = os.date("t")
|
||||
|
||||
showDebugKeys = false
|
||||
|
||||
function TitleScene:new()
|
||||
self.main_menu_state = 1
|
||||
self.frames = 0
|
||||
@ -47,6 +63,12 @@ function TitleScene:new()
|
||||
largeImageKey = "1year",
|
||||
largeImageText = version.." | Thanks for 1 year!"
|
||||
})
|
||||
|
||||
if now.month == 12 then
|
||||
DiscordRPC:update({
|
||||
largeImageKey = "snow"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function TitleScene:update()
|
||||
@ -79,7 +101,7 @@ function TitleScene:render()
|
||||
460, 170, 0,
|
||||
2, 2
|
||||
)
|
||||
love.graphics.printf("Thanks for 1 year!", 430, 280, 160, "center")
|
||||
love.graphics.printf(currentSplash, 390, 280, 320, "center", 0, 0.75, 0.75)
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||
@ -106,6 +128,11 @@ function TitleScene:render()
|
||||
for i, screen in pairs(main_menu_screens) do
|
||||
love.graphics.printf(screen.title, 40, 280 + 20 * i, 120, "left")
|
||||
end
|
||||
|
||||
if showDebugKeys then
|
||||
love.graphics.print("DEBUG KEYS\n\nF3+S: Get new splash message\nF3+R: Restart\nF3+I: Toggle this")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function TitleScene:changeOption(rel)
|
||||
@ -113,7 +140,10 @@ function TitleScene:changeOption(rel)
|
||||
self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
|
||||
end
|
||||
|
||||
|
||||
|
||||
function TitleScene:onInputPress(e)
|
||||
local debugkey = love.keyboard.isDown("f3")
|
||||
if e.input == "menu_decide" or e.scancode == "return" then
|
||||
playSE("main_decide")
|
||||
scene = main_menu_screens[self.main_menu_state]()
|
||||
@ -125,6 +155,25 @@ function TitleScene:onInputPress(e)
|
||||
playSE("cursor")
|
||||
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||
love.event.quit()
|
||||
-- small debug feature, press f3+s to get a new splash message
|
||||
elseif e.scancode == "s" then
|
||||
if debugkey then
|
||||
currentSplash = menusplash[math.random(#menusplash)]
|
||||
playSE("main_decide")
|
||||
end
|
||||
elseif e.scancode == "r" then
|
||||
if debugkey then
|
||||
love.event.quit("restart")
|
||||
end
|
||||
elseif e.scancode == "i" then
|
||||
if debugkey then
|
||||
if showDebugKeys then
|
||||
showDebugKeys = false
|
||||
else
|
||||
showDebugKeys = true
|
||||
end
|
||||
end
|
||||
|
||||
-- no winter easter egg for now
|
||||
--[[
|
||||
else
|
||||
|
26
tetris/challenges/Tetrs.lua
Normal file
26
tetris/challenges/Tetrs.lua
Normal file
@ -0,0 +1,26 @@
|
||||
require 'funcs'
|
||||
|
||||
local GameMode = require 'tetris.modes.gamemode'
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Grid = require 'tetris.components.grid'
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
local Bag7Randomizer = require 'tetris.randomizers.bag7noI'
|
||||
local MarathonGF = require 'tetris.modes.marathon_gf'
|
||||
|
||||
local TetrsChallenge = MarathonGF:extend()
|
||||
|
||||
TetrsChallenge.name = "Tetrs"
|
||||
TetrsChallenge.hash = "Tetrs"
|
||||
TetrsChallenge.mode = "MarathonGF"
|
||||
TetrsChallenge.ruleset = "Standard"
|
||||
TetrsChallenge.tagline = "Where's the long bar? Seriously, I can't find it."
|
||||
TetrsChallenge.description = "Complete a 150-line Marathon...without the I piece!"
|
||||
|
||||
function TetrsChallenge:new()
|
||||
|
||||
TetrsChallenge.super:new()
|
||||
self.randomizer = Bag7Randomizer()
|
||||
self.next_queue_length = 6
|
||||
end
|
||||
|
||||
return TetrsChallenge
|
23
tetris/challenges/challenge.lua
Normal file
23
tetris/challenges/challenge.lua
Normal file
@ -0,0 +1,23 @@
|
||||
-- currently you need to require and extend the gamemode you're making a challenge out of
|
||||
|
||||
require 'funcs'
|
||||
|
||||
local GameMode = require 'tetris.modes.gamemode'
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Grid = require 'tetris.components.grid'
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||
local MarathonGF = require 'tetris.modes.marathon_gf'
|
||||
|
||||
local Challenge = GameMode:extend()
|
||||
|
||||
Challenge.name = "A really cool challenge name"
|
||||
Challenge.hash = ""
|
||||
Challenge.mode = ""
|
||||
Challenge.ruleset = ""
|
||||
Challenge.tagline = "Are you up for this challenge?"
|
||||
Challenge.description = "Complete a mode with a specific ruleset and idk they did some other stupid things too lol"
|
||||
|
||||
|
||||
|
||||
return Challenge
|
26
tetris/challenges/details_test.lua
Normal file
26
tetris/challenges/details_test.lua
Normal file
@ -0,0 +1,26 @@
|
||||
require 'funcs'
|
||||
|
||||
local GameMode = require 'tetris.modes.gamemode'
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Grid = require 'tetris.components.grid'
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
local Bag7Randomizer = require 'tetris.randomizers.bag7noI'
|
||||
local MarathonGF = require 'tetris.modes.marathon_gf'
|
||||
|
||||
local TetrsChallenge = MarathonGF:extend()
|
||||
|
||||
TetrsChallenge.name = "Another mode"
|
||||
TetrsChallenge.hash = "Tetrs2"
|
||||
TetrsChallenge.mode = "MarathonGF"
|
||||
TetrsChallenge.ruleset = "Standard"
|
||||
TetrsChallenge.tagline = "Hey look! The feature works!"
|
||||
TetrsChallenge.description = "This is just a clone of Tetrs to test out the challenge details feature."
|
||||
|
||||
function TetrsChallenge:new()
|
||||
|
||||
TetrsChallenge.super:new()
|
||||
self.randomizer = Bag7Randomizer()
|
||||
self.next_queue_length = 6
|
||||
end
|
||||
|
||||
return TetrsChallenge
|
@ -143,7 +143,7 @@ function GameMode:update(inputs, ruleset)
|
||||
) then
|
||||
self:onAttemptPieceRotate(self.piece, self.grid)
|
||||
end
|
||||
|
||||
|
||||
if self.piece == nil then
|
||||
self:processDelays(inputs, ruleset)
|
||||
else
|
||||
@ -243,7 +243,7 @@ function GameMode:update(inputs, ruleset)
|
||||
if self.immobile_spin_bonus and
|
||||
self.piece.last_rotated and (
|
||||
self.piece:isDropBlocked(self.grid) and
|
||||
self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
||||
self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
||||
self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
|
||||
self.piece:isMoveBlocked(self.grid, { x=0, y=-1 })
|
||||
) then
|
||||
@ -251,7 +251,7 @@ function GameMode:update(inputs, ruleset)
|
||||
end
|
||||
|
||||
self.grid:applyPiece(self.piece)
|
||||
|
||||
|
||||
-- mark squares (can be overridden)
|
||||
if self.square_mode then
|
||||
self.squares = self.squares + self.grid:markSquares()
|
||||
@ -312,7 +312,7 @@ function GameMode:onAttemptPieceRotate(piece, grid) end
|
||||
function GameMode:onPieceMove(piece, grid, dx) end
|
||||
function GameMode:onPieceRotate(piece, grid, drot) end
|
||||
function GameMode:onPieceDrop(piece, grid, dy) end
|
||||
function GameMode:onPieceLock(piece, cleared_row_count)
|
||||
function GameMode:onPieceLock(piece, cleared_row_count)
|
||||
playSE("lock")
|
||||
end
|
||||
|
||||
@ -614,7 +614,7 @@ function GameMode:drawLineClearAnimation()
|
||||
-- animation function
|
||||
-- params: block x, y, skin, colour
|
||||
-- returns: table with RGBA, skin, colour, x, y
|
||||
|
||||
|
||||
-- Fadeout (default)
|
||||
--[[
|
||||
function animation(x, y, skin, colour)
|
||||
@ -726,8 +726,8 @@ function GameMode:drawNextQueue(ruleset)
|
||||
if self.hold_queue ~= nil and self.enable_hold then
|
||||
self:setHoldOpacity()
|
||||
drawPiece(
|
||||
self.hold_queue.shape,
|
||||
self.hold_queue.skin,
|
||||
self.hold_queue.shape,
|
||||
self.hold_queue.skin,
|
||||
ruleset.block_offsets[self.hold_queue.shape][self.hold_queue.orientation],
|
||||
-16, -32
|
||||
)
|
||||
@ -826,7 +826,7 @@ end
|
||||
|
||||
function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
||||
section_limit = section_limit or math.huge
|
||||
|
||||
|
||||
local section_x = 440
|
||||
local split_x = 530
|
||||
|
||||
@ -841,7 +841,7 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
||||
love.graphics.printf(formatTime(split_time), split_x, 40 + 20 * section, 90, "left")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if (current_section <= section_limit) then
|
||||
love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
|
||||
love.graphics.printf(formatTime(self.frames), split_x, 40 + 20 * current_section, 90, "left")
|
||||
|
19
tetris/randomizers/bag7noI.lua
Normal file
19
tetris/randomizers/bag7noI.lua
Normal file
@ -0,0 +1,19 @@
|
||||
-- for the pre-packaged/example challenge tetrs
|
||||
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
|
||||
local Bag7NoIRandomizer = Randomizer:extend()
|
||||
|
||||
function Bag7NoIRandomizer:initialize()
|
||||
self.bag = {"J", "L", "O", "S", "T", "Z"}
|
||||
end
|
||||
|
||||
function Bag7NoIRandomizer:generatePiece()
|
||||
if next(self.bag) == nil then
|
||||
self.bag = {"J", "L", "O", "S", "T", "Z"}
|
||||
end
|
||||
local x = math.random(table.getn(self.bag))
|
||||
return table.remove(self.bag, x)
|
||||
end
|
||||
|
||||
return Bag7NoIRandomizer
|
Loading…
Reference in New Issue
Block a user