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Updated Marathon A1's combo calculation algorithm.
Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
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@ -142,12 +142,12 @@ end
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function MarathonA1Game:updateScore(level, drop_bonus, cleared_lines)
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function MarathonA1Game:updateScore(level, drop_bonus, cleared_lines)
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if cleared_lines > 0 then
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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self.score = self.score + (
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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cleared_lines * (cleared_lines * 2 - 1) * self.combo
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cleared_lines * self.combo
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)
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)
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self.lines = self.lines + cleared_lines
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self.lines = self.lines + cleared_lines
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self.combo = self.combo + (cleared_lines - 1) * 2
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else
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else
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self.drop_bonus = 0
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self.drop_bonus = 0
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self.combo = 1
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self.combo = 1
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