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Improved secret grade
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33244736b8
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@ -110,11 +110,10 @@ function Race40Game:getHighscoreData()
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}
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end
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function Race40Game:getSecretGrade()
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local sg = self.grid:checkSecretGrade()
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function Race40Game:getSecretGrade(sg)
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if sg == 19 then self.upstacked = true end
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if self.upstacked then return self.SGnames[15 + math.floor((20 - sg) / 5)]
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else return self.SGnames[math.floor((sg / 19) * 15)] end
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if self.upstacked then return self.SGnames[14 + math.floor((20 - sg) / 4)]
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else return self.SGnames[math.floor((sg / 19) * 14)] end
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end
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function Race40Game:drawScoringInfo()
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@ -129,16 +128,16 @@ function Race40Game:drawScoringInfo()
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love.graphics.printf("line/min", text_x, 160, 80, "left")
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love.graphics.printf("piece/sec", text_x, 220, 80, "left")
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local sg = self.grid:checkSecretGrade()
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--if sg >= 7 or self.upstacked then
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if sg >= 7 or self.upstacked then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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--end
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(string.format("%.02f", self.lines / math.max(1, self.frames) * 3600), text_x, 180, 80, "left")
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love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 240, 80, "left")
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--if sg >= 7 or self.upstacked then
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love.graphics.printf(self:getSecretGrade(), 240, 450, 180, "left")
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--end
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if sg >= 7 or self.upstacked then
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love.graphics.printf(self:getSecretGrade(sg), 240, 450, 180, "left")
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end
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
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