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2020, A2, A3 section time draw fixes
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@ -627,6 +627,7 @@ function GameMode:sectionColourFunction(section)
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end
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function GameMode:drawSectionTimesWithSecondary(current_section, section_limit)
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section_limit = section_limit or math.huge
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local section_x = 530
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local section_secondary_x = 440
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@ -256,8 +256,10 @@ end
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local function getSectionForLevel(level)
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if level < 2001 then
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return math.floor(level / 100) + 1
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else
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elseif level < 2020 then
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return 20
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else
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return 21
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end
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end
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@ -442,7 +444,7 @@ function Marathon2020Game:drawScoringInfo()
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love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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self:drawSectionTimesWithSecondary(current_section)
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self:drawSectionTimesWithSecondary(current_section, 20)
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if (self.cool_timer > 0) then
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love.graphics.printf("COOL!!", 64, 400, 160, "center")
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@ -122,14 +122,6 @@ function MarathonA2Game:advanceOneFrame()
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return true
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end
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function MarathonA2Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA2Game:onPieceEnter()
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if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
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self.level = self.level + 1
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@ -247,6 +239,14 @@ local grade_conversion = {
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17, 18, 19
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}
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function MarathonA2Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA2Game:updateGrade(cleared_lines)
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if self.clear or cleared_lines == 0 then return
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else
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@ -147,14 +147,6 @@ function MarathonA3Game:advanceOneFrame()
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return true
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end
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function MarathonA3Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA3Game:onPieceEnter()
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if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
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self:updateSectionTimes(self.level, self.level + 1)
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@ -321,6 +313,14 @@ local grade_conversion = {
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17
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}
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function MarathonA3Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA3Game:updateGrade(cleared_lines)
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if cleared_lines == 0 then return
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else
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