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Cool Regret System TM
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2bde9d1378
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@ -30,19 +30,15 @@ function MarathonA3Game:new()
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self.section_70_times = { [0] = 0 }
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self.section_times = { [0] = 0 }
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self.SGnames = {
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"9", "8", "7", "6", "5", "4", "3", "2", "1",
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"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
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"GM"
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}
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 0
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end
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function MarathonA3Game:getARE()
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@ -189,17 +185,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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if section_time > regret_cutoffs[section] then
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self.section_cool_grade = self.section_cool_grade - 1
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table.insert(self.section_status, "regret")
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self.coolregret_message = "REGRET!!"
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self.coolregret_timer = 300
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elseif section <= 9 and self.section_status[section - 1] == "cool" and
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self.section_70_times[section] < self.section_70_times[section - 1] + 120 then
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self.section_cool_grade = self.section_cool_grade + 1
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self.speed_level = self.speed_level + 100
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table.insert(self.section_status, "cool")
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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elseif self.section_status[section - 1] == "cool" then
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table.insert(self.section_status, "none")
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elseif section <= 9 and self.section_70_times[section] < cool_cutoffs[section] then
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self.section_cool_grade = self.section_cool_grade + 1
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self.speed_level = self.speed_level + 100
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table.insert(self.section_status, "cool")
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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else
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table.insert(self.section_status, "none")
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end
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@ -385,8 +387,8 @@ function MarathonA3Game:drawScoringInfo()
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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@ -416,16 +418,21 @@ function MarathonA3Game:drawScoringInfo()
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end
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love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
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if(self.coolregret_timer > 0) then
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love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
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self.coolregret_timer = self.coolregret_timer - 1
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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if sg >= 5 then
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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@ -34,6 +34,9 @@ function SurvivalA3Game:new()
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self.lock_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 0
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end
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function SurvivalA3Game:getARE()
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@ -176,6 +179,9 @@ function SurvivalA3Game:updateSectionTimes(old_level, new_level)
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self.section_start_time = self.frames
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if section_time <= frameTime(1,00) then
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self.grade = self.grade + 1
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else
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self.coolregret_message = "REGRET!!"
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self.coolregret_timer = 300
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end
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end
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end
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@ -217,6 +223,11 @@ function SurvivalA3Game:drawScoringInfo()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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if(self.coolregret_timer > 0) then
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love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
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self.coolregret_timer = self.coolregret_timer - 1
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end
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local current_section = math.floor(self.level / 100) + 1
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self:drawSectionTimesWithSplits(current_section)
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