mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 11:09:03 -06:00
Cleaned up love.load
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7b7a255bf8
commit
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@ -13,7 +13,31 @@ function loadFromFile(filename)
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return save_data[1]
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end
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function initConfig()
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if not config.das then config.das = 10 end
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if not config.arr then config.arr = 2 end
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if not config.dcd then config.dcd = 0 end
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if not config.sfx_volume then config.sfx_volume = 0.5 end
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if not config.bgm_volume then config.bgm_volume = 0.5 end
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if config.fullscreen == nil then config.fullscreen = false end
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if config.secret == nil then config.secret = false end
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if not config.gamesettings then config.gamesettings = {} end
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for _, option in ipairs(GameConfigScene.options) do
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if not config.gamesettings[option[1]] then
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config.gamesettings[option[1]] = 1
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end
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end
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if not config.input then
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scene = KeyConfigScene()
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = TitleScene()
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end
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end
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function saveConfig()
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binser.writeFile('config.sav', config)
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34
main.lua
34
main.lua
@ -23,35 +23,16 @@ function love.load()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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-- init config
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if config.fullscreen == nil then config.fullscreen = false
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elseif config.fullscreen == true then
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initConfig()
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love.window.setFullscreen(config["fullscreen"])
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if config.secret then playSE("welcome") end
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-- import custom modules
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initModules()
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end
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if not config.das then config.das = 10 end
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if not config.arr then config.arr = 2 end
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if not config.dcd then config.dcd = 0 end
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if not config.sfx_volume then config.sfx_volume = 0.5 end
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if not config.bgm_volume then config.bgm_volume = 0.5 end
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if config.secret == nil then config.secret = false
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elseif config.secret == true then playSE("welcome") end
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if not config.gamesettings then config.gamesettings = {} end
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for _, option in ipairs(GameConfigScene.options) do
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if not config.gamesettings[option[1]] then
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config.gamesettings[option[1]] = 1
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end
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end
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if not config.input then
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scene = KeyConfigScene()
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = TitleScene()
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end
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function initModules()
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game_modes = {}
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mode_list = love.filesystem.getDirectoryItems("tetris/modes")
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for i=1,#mode_list do
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@ -72,7 +53,6 @@ function love.load()
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return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
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table.sort(rulesets, function(a,b)
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return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
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end
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local TARGET_FPS = 60
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