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Init hat handling
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parent
ee431f5fd8
commit
a9bbe4a08d
24
main.lua
24
main.lua
@ -242,6 +242,8 @@ function love.joystickaxis(joystick, axis, value)
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end
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end
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end
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end
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local last_hat_direction = ""
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function love.joystickhat(joystick, hat, direction)
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function love.joystickhat(joystick, hat, direction)
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local input_pressed = nil
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local input_pressed = nil
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local has_hat = false
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local has_hat = false
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@ -258,13 +260,31 @@ function love.joystickhat(joystick, hat, direction)
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has_hat = true
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has_hat = true
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end
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end
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if input_pressed then
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if input_pressed then
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scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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for i = 1, #direction do
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local char = direction:sub(i, i)
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local _, count = last_hat_direction:gsub(char, char)
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if count == 0 then
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scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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else
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scene:onInputRelease({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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end
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end
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last_hat_direction = direction
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elseif has_hat then
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elseif has_hat then
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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end
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end
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elseif direction ~= "c" then
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elseif direction ~= "c" then
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scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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for i = 1, #direction do
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local char = direction:sub(i, i)
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local _, count = last_hat_direction:gsub(char, char)
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if count == 0 then
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scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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else
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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end
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end
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last_hat_direction = direction
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else
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else
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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