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https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:29:02 -06:00
Fixed jank regarding the area above the field
- The game now discards blocks locked over y = 1 instead of panicking and crashing
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b7ef7d1976
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@ -3,6 +3,7 @@ local Object = require 'libs.classic'
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local Grid = Object:extend()
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local empty = { skin = "", colour = "" }
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local oob = { skin = "", colour = "" }
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function Grid:new()
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self.grid = {}
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@ -26,8 +27,15 @@ function Grid:clear()
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end
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end
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function Grid:getCell(x, y)
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if x < 1 or x > 10 or y > 24 then return oob
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elseif y < 1 then return empty
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else return self.grid[y][x]
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end
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end
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function Grid:isOccupied(x, y)
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return self.grid[y+1][x+1] ~= empty
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return self:getCell(x+1, y+1) ~= empty
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end
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function Grid:isRowFull(row)
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@ -46,7 +54,7 @@ function Grid:canPlacePiece(piece)
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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if x >= 10 or x < 0 or y >= 24 or y < 0 or self.grid[y+1][x+1] ~= empty then
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if self:isOccupied(x, y) then
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return false
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end
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end
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@ -58,13 +66,12 @@ function Grid:canPlaceBigPiece(piece)
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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if y < 0 then return true
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elseif x >= 5 or x < 0 or y >= 12 or
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self.grid[y * 2 + 1][x * 2 + 1] ~= empty or
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self.grid[y * 2 + 1][x * 2 + 2] ~= empty or
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self.grid[y * 2 + 2][x * 2 + 1] ~= empty or
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self.grid[y * 2 + 2][x * 2 + 2] ~= empty
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then
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if (
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self:isOccupied(x * 2 + 0, y * 2 + 0)
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or self:isOccupied(x * 2 + 1, y * 2 + 0)
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or self:isOccupied(x * 2 + 0, y * 2 + 1)
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or self:isOccupied(x * 2 + 1, y * 2 + 1)
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) then
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return false
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end
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end
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@ -81,7 +88,7 @@ function Grid:canPlacePieceInVisibleGrid(piece)
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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if x >= 10 or x < 0 or y >= 24 or y < 4 or self.grid[y+1][x+1] ~= empty then
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if y < 4 or self:isOccupied(x, y) ~= empty then
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return false
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end
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end
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@ -167,10 +174,12 @@ function Grid:applyBigPiece(piece)
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y = piece.position.y + offset.y
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for a = 1, 2 do
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for b = 1, 2 do
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self.grid[y*2+a][x*2+b] = {
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skin = piece.skin,
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colour = piece.shape
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}
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if y*2+a > 0 then
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self.grid[y*2+a][x*2+b] = {
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skin = piece.skin,
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colour = piece.shape
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}
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end
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end
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end
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end
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