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Fixed a bug where you could not get M-roll in A2
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664bca2282
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@ -108,14 +108,10 @@ function GameMode:initialize(ruleset, secret_inputs)
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end
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end
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function GameMode:update(inputs, ruleset)
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function GameMode:update(inputs, ruleset)
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if self.game_over then
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if self.game_over or self.completed then
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self.game_over_frames = self.game_over_frames + 1
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self:onGameOver()
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if self.game_over_frames >= 60 then
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self.completed = true
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end
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return
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return
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end
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end
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if self.completed then return end
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if config.gamesettings.diagonal_input == 2 then
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if config.gamesettings.diagonal_input == 2 then
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if inputs["left"] or inputs["right"] then
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if inputs["left"] or inputs["right"] then
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@ -130,6 +130,9 @@ end
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function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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if not self.clear then
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if not self.clear then
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self:updateGrade(cleared_lines)
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self:updateGrade(cleared_lines)
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if cleared_lines >= 4 then
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self.tetris_requirements[math.floor(level / 100)] = self.tetris_requirements[math.floor(level / 100)] + 1
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end
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if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
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if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
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if cleared_lines > 0 then
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.combo = self.combo + (cleared_lines - 1) * 2
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