mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:19:02 -06:00
Framework for custom line clear animations added
Colored fadeout is the default
This commit is contained in:
parent
77f24f5ee5
commit
a047e51681
@ -83,6 +83,7 @@ function GameScene:render()
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.game:drawGrid()
|
self.game:drawGrid()
|
||||||
|
if self.game.lcd > 0 then self.game:drawLineClearAnimation() end
|
||||||
self.game:drawPiece()
|
self.game:drawPiece()
|
||||||
self.game:drawNextQueue(self.ruleset)
|
self.game:drawNextQueue(self.ruleset)
|
||||||
self.game:drawScoringInfo()
|
self.game:drawScoringInfo()
|
||||||
|
@ -111,18 +111,24 @@ function Grid:getClearedRowCount()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:markClearedRows()
|
function Grid:markClearedRows()
|
||||||
|
local block_table = {}
|
||||||
for row = 1, self.height do
|
for row = 1, self.height do
|
||||||
if self:isRowFull(row) then
|
if self:isRowFull(row) then
|
||||||
|
block_table[row] = {}
|
||||||
for x = 1, self.width do
|
for x = 1, self.width do
|
||||||
|
block_table[row][x] = {
|
||||||
|
skin = self.grid[row][x].skin,
|
||||||
|
colour = self.grid[row][x].colour,
|
||||||
|
}
|
||||||
self.grid[row][x] = {
|
self.grid[row][x] = {
|
||||||
skin = self.grid[row][x].skin,
|
skin = self.grid[row][x].skin,
|
||||||
colour = "X"
|
colour = "X"
|
||||||
}
|
}
|
||||||
self.grid_age[row][x] = 0
|
--self.grid_age[row][x] = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return true
|
return block_table
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:clearClearedRows()
|
function Grid:clearClearedRows()
|
||||||
@ -396,7 +402,8 @@ function Grid:draw()
|
|||||||
if self.grid[y][x].skin == "bone" then
|
if self.grid[y][x].skin == "bone" then
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
elseif self.grid[y][x].colour == "X" then
|
elseif self.grid[y][x].colour == "X" then
|
||||||
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
love.graphics.setColor(0, 0, 0, 0)
|
||||||
|
--love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
||||||
else
|
else
|
||||||
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
||||||
end
|
end
|
||||||
@ -427,10 +434,12 @@ end
|
|||||||
function Grid:drawOutline()
|
function Grid:drawOutline()
|
||||||
for y = 5, self.height do
|
for y = 5, self.height do
|
||||||
for x = 1, self.width do
|
for x = 1, self.width do
|
||||||
|
--[[
|
||||||
if self.grid[y][x].colour == "X" then
|
if self.grid[y][x].colour == "X" then
|
||||||
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
||||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
|
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
|
||||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||||
love.graphics.setLineWidth(1)
|
love.graphics.setLineWidth(1)
|
||||||
@ -459,7 +468,8 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
|
|||||||
for x = 1, self.width do
|
for x = 1, self.width do
|
||||||
if self.grid[y][x] ~= empty then
|
if self.grid[y][x] ~= empty then
|
||||||
if self.grid[y][x].colour == "X" then
|
if self.grid[y][x].colour == "X" then
|
||||||
opacity = 1 - self.grid_age[y][x] / 15
|
opacity = 0
|
||||||
|
--opacity = 1 - self.grid_age[y][x] / 15
|
||||||
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
||||||
opacity = garbage_opacity_function(self.grid_age[y][x])
|
opacity = garbage_opacity_function(self.grid_age[y][x])
|
||||||
else
|
else
|
||||||
@ -506,7 +516,8 @@ function Grid:drawCustom(colour_function, gamestate)
|
|||||||
if block ~= empty then
|
if block ~= empty then
|
||||||
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
||||||
if self.grid[y][x].colour == "X" then
|
if self.grid[y][x].colour == "X" then
|
||||||
A = 1 - self.grid_age[y][x] / 15
|
A = 0
|
||||||
|
--A = 1 - self.grid_age[y][x] / 15
|
||||||
end
|
end
|
||||||
love.graphics.setColor(R, G, B, A)
|
love.graphics.setColor(R, G, B, A)
|
||||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
|
@ -63,6 +63,7 @@ function GameMode:new(secret_inputs)
|
|||||||
self.hard_drop_locked = false
|
self.hard_drop_locked = false
|
||||||
self.lock_on_soft_drop = false
|
self.lock_on_soft_drop = false
|
||||||
self.lock_on_hard_drop = false
|
self.lock_on_hard_drop = false
|
||||||
|
self.cleared_block_table = {}
|
||||||
self.used_randomizer = nil
|
self.used_randomizer = nil
|
||||||
self.hold_queue = nil
|
self.hold_queue = nil
|
||||||
self.held = false
|
self.held = false
|
||||||
@ -244,7 +245,7 @@ function GameMode:update(inputs, ruleset)
|
|||||||
self:onPieceLock(self.piece, cleared_row_count)
|
self:onPieceLock(self.piece, cleared_row_count)
|
||||||
self:updateScore(self.level, self.drop_bonus, cleared_row_count)
|
self:updateScore(self.level, self.drop_bonus, cleared_row_count)
|
||||||
|
|
||||||
self.grid:markClearedRows()
|
self.cleared_block_table = self.grid:markClearedRows()
|
||||||
self.piece = nil
|
self.piece = nil
|
||||||
if self.enable_hold then
|
if self.enable_hold then
|
||||||
self.held = false
|
self.held = false
|
||||||
@ -536,6 +537,67 @@ function GameMode:getHighScoreData()
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GameMode:drawLineClearAnimation()
|
||||||
|
-- animation function
|
||||||
|
-- params: block x, y, skin, colour
|
||||||
|
-- returns: table with RGBA, skin, colour, x, y
|
||||||
|
|
||||||
|
-- Fadeout (default)
|
||||||
|
-- [[
|
||||||
|
function animation(x, y, skin, colour)
|
||||||
|
return {
|
||||||
|
1, 1, 1,
|
||||||
|
-0.25 + 1.25 * (self.lcd / self:getLineClearDelay()),
|
||||||
|
skin, colour,
|
||||||
|
48 + x * 16, y * 16
|
||||||
|
}
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
|
-- Flash
|
||||||
|
--[[
|
||||||
|
function animation(x, y, skin, colour)
|
||||||
|
return {
|
||||||
|
1, 1, 1,
|
||||||
|
self.lcd % 6 < 3 and 1 or 0.25,
|
||||||
|
skin, colour,
|
||||||
|
48 + x * 16, y * 16
|
||||||
|
}
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
|
-- TGM1 pop-out
|
||||||
|
--[[
|
||||||
|
function animation(x, y, skin, colour)
|
||||||
|
local p = 0.48
|
||||||
|
local l = (
|
||||||
|
(self:getLineClearDelay() - self.lcd) / self:getLineClearDelay()
|
||||||
|
)
|
||||||
|
local dx = l * (x - (1 + self.grid.width) / 2)
|
||||||
|
local dy = l * (y - (1 + self.grid.height) / 2)
|
||||||
|
return {
|
||||||
|
1, 1, 1, 1, skin, colour,
|
||||||
|
48 + (x + dx) * 16,
|
||||||
|
(y + dy) * 16 + (464 / (p - 1)) * l * (p - l)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
|
for y, row in pairs(self.cleared_block_table) do
|
||||||
|
for x, block in pairs(row) do
|
||||||
|
local animation_table = animation(x, y, block.skin, block.colour)
|
||||||
|
love.graphics.setColor(
|
||||||
|
animation_table[1], animation_table[2],
|
||||||
|
animation_table[3], animation_table[4]
|
||||||
|
)
|
||||||
|
love.graphics.draw(
|
||||||
|
blocks[animation_table[5]][animation_table[6]],
|
||||||
|
animation_table[7], animation_table[8]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function GameMode:drawPiece()
|
function GameMode:drawPiece()
|
||||||
if self.piece ~= nil then
|
if self.piece ~= nil then
|
||||||
self.piece:draw(
|
self.piece:draw(
|
||||||
|
Loading…
Reference in New Issue
Block a user