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Changed additive gravity behavior for main TGM modes
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@ -33,6 +33,7 @@ function MarathonA1Game:new()
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self.randomizer = History4RollsRandomizer()
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self.additive_gravity = false
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self.lock_drop = false
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self.enable_hard_drop = false
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self.enable_hold = false
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@ -34,6 +34,7 @@ function MarathonA2Game:new()
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"GM"
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}
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self.additive_gravity = false
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self.lock_drop = false
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self.lock_hard_drop = false
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self.enable_hold = false
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@ -39,6 +39,7 @@ self.SGnames = {
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"GM"
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}
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self.additive_gravity = false
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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