mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 03:39:03 -06:00
Implemented challenges!!!!!
This commit is contained in:
parent
23b42a534e
commit
9f5f9bc336
@ -118,7 +118,8 @@ misc_graphics = {
|
|||||||
ready = love.graphics.newImage("res/img/ready.png"),
|
ready = love.graphics.newImage("res/img/ready.png"),
|
||||||
go = love.graphics.newImage("res/img/go.png"),
|
go = love.graphics.newImage("res/img/go.png"),
|
||||||
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
||||||
|
select_challenge = love.graphics.newImage("res/img/select_challenge_placeholder.png"),
|
||||||
strike = love.graphics.newImage("res/img/strike.png"),
|
strike = love.graphics.newImage("res/img/strike.png"),
|
||||||
santa = love.graphics.newImage("res/img/santa.png"),
|
santa = love.graphics.newImage("res/img/santa.png"),
|
||||||
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
||||||
}
|
}
|
||||||
|
27
main.lua
27
main.lua
@ -13,14 +13,14 @@ function love.load()
|
|||||||
loadSave()
|
loadSave()
|
||||||
require "funcs"
|
require "funcs"
|
||||||
require "scene"
|
require "scene"
|
||||||
|
|
||||||
--config["side_next"] = false
|
--config["side_next"] = false
|
||||||
--config["reverse_rotate"] = true
|
--config["reverse_rotate"] = true
|
||||||
--config["das_last_key"] = false
|
--config["das_last_key"] = false
|
||||||
--config["fullscreen"] = false
|
--config["fullscreen"] = false
|
||||||
|
|
||||||
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
||||||
|
|
||||||
-- used for screenshots
|
-- used for screenshots
|
||||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||||
|
|
||||||
@ -42,6 +42,13 @@ function initModules()
|
|||||||
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
|
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
challenges = {}
|
||||||
|
challenge_list = love.filesystem.getDirectoryItems("tetris/challenges")
|
||||||
|
for i=1,#challenge_list do
|
||||||
|
if(challenge_list[i] ~= "challenge.lua" and string.sub(challenge_list[i], -4) == ".lua") then
|
||||||
|
challenges[#challenges+1] = require ("tetris.challenges."..string.sub(challenge_list[i],1,-5))
|
||||||
|
end
|
||||||
|
end
|
||||||
rulesets = {}
|
rulesets = {}
|
||||||
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
|
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
|
||||||
for i=1,#rule_list do
|
for i=1,#rule_list do
|
||||||
@ -72,7 +79,7 @@ function love.draw()
|
|||||||
(height - scale_factor * 480) / 2
|
(height - scale_factor * 480) / 2
|
||||||
)
|
)
|
||||||
love.graphics.scale(scale_factor)
|
love.graphics.scale(scale_factor)
|
||||||
|
|
||||||
scene:render()
|
scene:render()
|
||||||
|
|
||||||
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
|
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
|
||||||
@ -83,9 +90,9 @@ function love.draw()
|
|||||||
"fps - " .. version, 0, 460, 635, "right"
|
"fps - " .. version, 0, 460, 635, "right"
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
|
||||||
love.graphics.setCanvas()
|
love.graphics.setCanvas()
|
||||||
love.graphics.setColor(1,1,1,1)
|
love.graphics.setColor(1,1,1,1)
|
||||||
love.graphics.draw(GLOBAL_CANVAS)
|
love.graphics.draw(GLOBAL_CANVAS)
|
||||||
@ -120,7 +127,7 @@ function love.keypressed(key, scancode)
|
|||||||
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
||||||
-- function keys are reserved
|
-- function keys are reserved
|
||||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||||
return
|
return
|
||||||
-- escape is reserved for menu_back
|
-- escape is reserved for menu_back
|
||||||
elseif scancode == "escape" then
|
elseif scancode == "escape" then
|
||||||
scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
|
scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
|
||||||
@ -140,7 +147,7 @@ function love.keyreleased(key, scancode)
|
|||||||
scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
|
scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
|
||||||
-- function keys are reserved
|
-- function keys are reserved
|
||||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||||
return
|
return
|
||||||
-- handle all other keys; tab is reserved, but the input config scene keeps it from getting configured as a game input, so pass tab to the scene here
|
-- handle all other keys; tab is reserved, but the input config scene keeps it from getting configured as a game input, so pass tab to the scene here
|
||||||
else
|
else
|
||||||
local input_released = nil
|
local input_released = nil
|
||||||
@ -186,7 +193,7 @@ function love.joystickaxis(joystick, axis, value)
|
|||||||
config.input.joysticks and
|
config.input.joysticks and
|
||||||
config.input.joysticks[joystick:getName()] and
|
config.input.joysticks[joystick:getName()] and
|
||||||
config.input.joysticks[joystick:getName()].axes and
|
config.input.joysticks[joystick:getName()].axes and
|
||||||
config.input.joysticks[joystick:getName()].axes[axis]
|
config.input.joysticks[joystick:getName()].axes[axis]
|
||||||
then
|
then
|
||||||
if math.abs(value) >= 1 then
|
if math.abs(value) >= 1 then
|
||||||
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 1 and "positive" or "negative"]
|
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 1 and "positive" or "negative"]
|
||||||
@ -314,10 +321,10 @@ function love.run()
|
|||||||
if love.timer then
|
if love.timer then
|
||||||
processBGMFadeout(love.timer.step())
|
processBGMFadeout(love.timer.step())
|
||||||
end
|
end
|
||||||
|
|
||||||
if scene and scene.update and love.timer then
|
if scene and scene.update and love.timer then
|
||||||
scene:update()
|
scene:update()
|
||||||
|
|
||||||
local frame_duration = 1.0 / TARGET_FPS
|
local frame_duration = 1.0 / TARGET_FPS
|
||||||
if time_accumulator < frame_duration then
|
if time_accumulator < frame_duration then
|
||||||
if love.graphics and love.graphics.isActive() and love.draw then
|
if love.graphics and love.graphics.isActive() and love.draw then
|
||||||
|
BIN
res/img/select_challenge_placeholder.png
Normal file
BIN
res/img/select_challenge_placeholder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -10,7 +10,9 @@ function Scene:onInputRelease() end
|
|||||||
|
|
||||||
ExitScene = require "scene.exit"
|
ExitScene = require "scene.exit"
|
||||||
GameScene = require "scene.game"
|
GameScene = require "scene.game"
|
||||||
|
ChallengeScene = require "scene.challenge"
|
||||||
ModeSelectScene = require "scene.mode_select"
|
ModeSelectScene = require "scene.mode_select"
|
||||||
|
ChallengeSelectScene = require "scene.challenge_select"
|
||||||
KeyConfigScene = require "scene.key_config"
|
KeyConfigScene = require "scene.key_config"
|
||||||
StickConfigScene = require "scene.stick_config"
|
StickConfigScene = require "scene.stick_config"
|
||||||
InputConfigScene = require "scene.input_config"
|
InputConfigScene = require "scene.input_config"
|
||||||
|
93
scene/challenge.lua
Normal file
93
scene/challenge.lua
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
local ChallengeScene = Scene:extend()
|
||||||
|
|
||||||
|
ChallengeScene.title = "Challenge"
|
||||||
|
|
||||||
|
require 'load.save'
|
||||||
|
|
||||||
|
function ChallengeScene:new(game_mode, ruleset, inputs)
|
||||||
|
self.retry_mode = game_mode
|
||||||
|
self.retry_ruleset = ruleset
|
||||||
|
self.secret_inputs = inputs
|
||||||
|
self.game = game_mode(self.secret_inputs)
|
||||||
|
self.ruleset = ruleset(self.game)
|
||||||
|
self.game:initialize(self.ruleset)
|
||||||
|
self.inputs = {
|
||||||
|
left=false,
|
||||||
|
right=false,
|
||||||
|
up=false,
|
||||||
|
down=false,
|
||||||
|
rotate_left=false,
|
||||||
|
rotate_left2=false,
|
||||||
|
rotate_right=false,
|
||||||
|
rotate_right2=false,
|
||||||
|
rotate_180=false,
|
||||||
|
hold=false,
|
||||||
|
}
|
||||||
|
self.paused = false
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In challenge",
|
||||||
|
state = self.game.name,
|
||||||
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeScene:update()
|
||||||
|
if love.window.hasFocus() and not self.paused then
|
||||||
|
local inputs = {}
|
||||||
|
for input, value in pairs(self.inputs) do
|
||||||
|
inputs[input] = value
|
||||||
|
end
|
||||||
|
self.game:update(inputs, self.ruleset)
|
||||||
|
self.game.grid:update()
|
||||||
|
DiscordRPC:update({
|
||||||
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeScene:render()
|
||||||
|
self.game:draw(self.paused)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeScene:onInputPress(e)
|
||||||
|
if (
|
||||||
|
self.game.game_over or self.game.completed
|
||||||
|
) and (
|
||||||
|
e.input == "menu_decide" or
|
||||||
|
e.input == "menu_back" or
|
||||||
|
e.input == "retry"
|
||||||
|
) then
|
||||||
|
highscore_entry = self.game:getHighscoreData()
|
||||||
|
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||||
|
submitHighscore(highscore_hash, highscore_entry)
|
||||||
|
self.game:onExit()
|
||||||
|
scene = e.input == "retry" and ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
||||||
|
elseif e.input == "retry" then
|
||||||
|
switchBGM(nil)
|
||||||
|
self.game:onExit()
|
||||||
|
scene = ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||||
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||||
|
self.paused = not self.paused
|
||||||
|
if self.paused then pauseBGM()
|
||||||
|
else resumeBGM() end
|
||||||
|
elseif e.input == "menu_back" then
|
||||||
|
self.game:onExit()
|
||||||
|
scene = ChallengeSelectScene()
|
||||||
|
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||||||
|
self.inputs[e.input] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeScene:onInputRelease(e)
|
||||||
|
if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||||||
|
self.inputs[e.input] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function submitHighscore(hash, data)
|
||||||
|
if not highscores[hash] then highscores[hash] = {} end
|
||||||
|
table.insert(highscores[hash], data)
|
||||||
|
saveHighscores()
|
||||||
|
end
|
||||||
|
|
||||||
|
return ChallengeScene
|
182
scene/challenge_select.lua
Normal file
182
scene/challenge_select.lua
Normal file
@ -0,0 +1,182 @@
|
|||||||
|
local ChallengeSelectScene = Scene:extend()
|
||||||
|
|
||||||
|
ChallengeSelectScene.title = "Challenges"
|
||||||
|
|
||||||
|
current_challenge = 1
|
||||||
|
|
||||||
|
function indexOf(array, value)
|
||||||
|
for i, v in ipairs(array) do
|
||||||
|
if v == value then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:new()
|
||||||
|
-- reload custom modules
|
||||||
|
initModules()
|
||||||
|
if table.getn(challenges) == 0 then
|
||||||
|
self.display_warning = true
|
||||||
|
current_challenge = 1
|
||||||
|
else
|
||||||
|
self.display_warning = false
|
||||||
|
if current_challenge > table.getn(challenges) then
|
||||||
|
current_challenge = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.menu_state = {
|
||||||
|
challenge = current_challenge,
|
||||||
|
select = "challenge",
|
||||||
|
}
|
||||||
|
self.secret_inputs = {}
|
||||||
|
self.das = 0
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Choosing a challenge",
|
||||||
|
largeImageKey = "ingame-000"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:update()
|
||||||
|
switchBGM(nil) -- experimental
|
||||||
|
|
||||||
|
if self.das_up or self.das_down then
|
||||||
|
self.das = self.das + 1
|
||||||
|
else
|
||||||
|
self.das = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.das >= 15 then
|
||||||
|
self:changeOption(self.das_up and -1 or 1)
|
||||||
|
self.das = self.das - 4
|
||||||
|
end
|
||||||
|
|
||||||
|
DiscordRPC:update({
|
||||||
|
details = "In menus",
|
||||||
|
state = "Choosing a challenge",
|
||||||
|
largeImageKey = "ingame-000"
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:render()
|
||||||
|
love.graphics.draw(
|
||||||
|
backgrounds[0],
|
||||||
|
0, 0, 0,
|
||||||
|
0.5, 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.draw(misc_graphics["select_challenge"], 20, 40)
|
||||||
|
|
||||||
|
if self.display_warning then
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf(
|
||||||
|
"You have no challenges",
|
||||||
|
80, 200, 480, "center"
|
||||||
|
)
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.printf(
|
||||||
|
"Come back to this menu after getting more challenges. " ..
|
||||||
|
"Press any button to return to the main menu.",
|
||||||
|
80, 250, 480, "center"
|
||||||
|
)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.menu_state.select == "challenge" then
|
||||||
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
|
end
|
||||||
|
love.graphics.rectangle("fill", 20, 258, 240, 22)
|
||||||
|
|
||||||
|
if self.menu_state.select == "challenge" then
|
||||||
|
love.graphics.setColor(1, 1, 1, 0.25)
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
for idx, challenge in pairs(challenges) do
|
||||||
|
if(idx >= self.menu_state.challenge-9 and idx <= self.menu_state.challenge+9) then
|
||||||
|
love.graphics.printf(challenge.name, 40, (260 - 20*(self.menu_state.challenge)) + 20 * idx, 200, "left")
|
||||||
|
cur_tagline = challenge.tagline
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:onInputPress(e)
|
||||||
|
if self.display_warning and e.input then
|
||||||
|
scene = TitleScene()
|
||||||
|
elseif e.type == "wheel" then
|
||||||
|
if e.x % 2 == 1 then
|
||||||
|
self:switchSelect()
|
||||||
|
end
|
||||||
|
if e.y ~= 0 then
|
||||||
|
self:changeOption(-e.y)
|
||||||
|
end
|
||||||
|
elseif e.input == "menu_decide" or e.scancode == "return" then
|
||||||
|
for idx, mode in pairs(game_modes) do
|
||||||
|
if mode.hash == challenges[self.menu_state.challenge].mode then
|
||||||
|
cur_mode = idx
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for idx, ruleset in pairs(rulesets) do
|
||||||
|
if ruleset.hash == challenges[self.menu_state.challenge].ruleset then
|
||||||
|
cur_ruleset = idx
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
playSE("mode_decide")
|
||||||
|
saveConfig()
|
||||||
|
scene = ChallengeScene(
|
||||||
|
challenges[current_challenge],
|
||||||
|
rulesets[cur_ruleset]
|
||||||
|
)
|
||||||
|
elseif e.input == "up" or e.scancode == "up" then
|
||||||
|
self:changeOption(-1)
|
||||||
|
self.das_up = true
|
||||||
|
self.das_down = nil
|
||||||
|
elseif e.input == "down" or e.scancode == "down" then
|
||||||
|
self:changeOption(1)
|
||||||
|
self.das_down = true
|
||||||
|
self.das_up = nil
|
||||||
|
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
|
scene = TitleScene()
|
||||||
|
elseif e.input then
|
||||||
|
self.secret_inputs[e.input] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
love.graphics.printf("test???", 340, 258, 200, "left")
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:onInputRelease(e)
|
||||||
|
if e.input == "up" or e.scancode == "up" then
|
||||||
|
self.das_up = nil
|
||||||
|
elseif e.input == "down" or e.scancode == "down" then
|
||||||
|
self.das_down = nil
|
||||||
|
elseif e.input then
|
||||||
|
self.secret_inputs[e.input] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChallengeSelectScene:changeOption(rel)
|
||||||
|
self:changechallenge(rel)
|
||||||
|
playSE("cursor")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function ChallengeSelectScene:changechallenge(rel)
|
||||||
|
local len = table.getn(challenges)
|
||||||
|
self.menu_state.challenge = Mod1(self.menu_state.challenge + rel, len)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return ChallengeSelectScene
|
@ -1,6 +1,6 @@
|
|||||||
local ModeSelectScene = Scene:extend()
|
local ModeSelectScene = Scene:extend()
|
||||||
|
|
||||||
ModeSelectScene.title = "Game Start"
|
ModeSelectScene.title = "Freeplay"
|
||||||
|
|
||||||
current_mode = 1
|
current_mode = 1
|
||||||
current_ruleset = 1
|
current_ruleset = 1
|
||||||
|
@ -5,6 +5,7 @@ TitleScene.restart_message = false
|
|||||||
|
|
||||||
local main_menu_screens = {
|
local main_menu_screens = {
|
||||||
ModeSelectScene,
|
ModeSelectScene,
|
||||||
|
ChallengeSelectScene,
|
||||||
SettingsScene,
|
SettingsScene,
|
||||||
CreditsScene,
|
CreditsScene,
|
||||||
ExitScene,
|
ExitScene,
|
||||||
|
26
tetris/challenges/Tetrs.lua
Normal file
26
tetris/challenges/Tetrs.lua
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Grid = require 'tetris.components.grid'
|
||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
local Bag7Randomizer = require 'tetris.randomizers.bag7noI'
|
||||||
|
local MarathonGF = require 'tetris.modes.marathon_gf'
|
||||||
|
|
||||||
|
local TetrsChallenge = MarathonGF:extend()
|
||||||
|
|
||||||
|
TetrsChallenge.name = "Tetrs"
|
||||||
|
TetrsChallenge.hash = "Tetrs"
|
||||||
|
TetrsChallenge.mode = "MarathonGF"
|
||||||
|
TetrsChallenge.ruleset = "Standard"
|
||||||
|
TetrsChallenge.tagline = "abababa"
|
||||||
|
TetrsChallenge.description = "Complete a mode with a specific ruleset and idk they did some other stupid things too lol"
|
||||||
|
|
||||||
|
function TetrsChallenge:new()
|
||||||
|
|
||||||
|
TetrsChallenge.super:new()
|
||||||
|
self.randomizer = Bag7Randomizer()
|
||||||
|
self.next_queue_length = 6
|
||||||
|
end
|
||||||
|
|
||||||
|
return TetrsChallenge
|
23
tetris/challenges/challenge.lua
Normal file
23
tetris/challenges/challenge.lua
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
-- currently you need to require and extend the gamemode you're making a challenge out of
|
||||||
|
|
||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Grid = require 'tetris.components.grid'
|
||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||||
|
local MarathonGF = require 'tetris.modes.marathon_gf'
|
||||||
|
|
||||||
|
local Challenge = GameMode:extend()
|
||||||
|
|
||||||
|
Challenge.name = "A really cool challenge name"
|
||||||
|
Challenge.hash = ""
|
||||||
|
Challenge.mode = ""
|
||||||
|
Challenge.ruleset = "Guideline SRS"
|
||||||
|
Challenge.tagline = "Are you up for this challenge?"
|
||||||
|
Challenge.description = "Complete a mode with a specific ruleset and idk they did some other stupid things too lol"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return Challenge
|
@ -143,7 +143,7 @@ function GameMode:update(inputs, ruleset)
|
|||||||
) then
|
) then
|
||||||
self:onAttemptPieceRotate(self.piece, self.grid)
|
self:onAttemptPieceRotate(self.piece, self.grid)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.piece == nil then
|
if self.piece == nil then
|
||||||
self:processDelays(inputs, ruleset)
|
self:processDelays(inputs, ruleset)
|
||||||
else
|
else
|
||||||
@ -243,7 +243,7 @@ function GameMode:update(inputs, ruleset)
|
|||||||
if self.immobile_spin_bonus and
|
if self.immobile_spin_bonus and
|
||||||
self.piece.last_rotated and (
|
self.piece.last_rotated and (
|
||||||
self.piece:isDropBlocked(self.grid) and
|
self.piece:isDropBlocked(self.grid) and
|
||||||
self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
||||||
self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
|
self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
|
||||||
self.piece:isMoveBlocked(self.grid, { x=0, y=-1 })
|
self.piece:isMoveBlocked(self.grid, { x=0, y=-1 })
|
||||||
) then
|
) then
|
||||||
@ -251,7 +251,7 @@ function GameMode:update(inputs, ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.grid:applyPiece(self.piece)
|
self.grid:applyPiece(self.piece)
|
||||||
|
|
||||||
-- mark squares (can be overridden)
|
-- mark squares (can be overridden)
|
||||||
if self.square_mode then
|
if self.square_mode then
|
||||||
self.squares = self.squares + self.grid:markSquares()
|
self.squares = self.squares + self.grid:markSquares()
|
||||||
@ -312,7 +312,7 @@ function GameMode:onAttemptPieceRotate(piece, grid) end
|
|||||||
function GameMode:onPieceMove(piece, grid, dx) end
|
function GameMode:onPieceMove(piece, grid, dx) end
|
||||||
function GameMode:onPieceRotate(piece, grid, drot) end
|
function GameMode:onPieceRotate(piece, grid, drot) end
|
||||||
function GameMode:onPieceDrop(piece, grid, dy) end
|
function GameMode:onPieceDrop(piece, grid, dy) end
|
||||||
function GameMode:onPieceLock(piece, cleared_row_count)
|
function GameMode:onPieceLock(piece, cleared_row_count)
|
||||||
playSE("lock")
|
playSE("lock")
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -616,7 +616,7 @@ function GameMode:drawLineClearAnimation()
|
|||||||
-- animation function
|
-- animation function
|
||||||
-- params: block x, y, skin, colour
|
-- params: block x, y, skin, colour
|
||||||
-- returns: table with RGBA, skin, colour, x, y
|
-- returns: table with RGBA, skin, colour, x, y
|
||||||
|
|
||||||
-- Fadeout (default)
|
-- Fadeout (default)
|
||||||
--[[
|
--[[
|
||||||
function animation(x, y, skin, colour)
|
function animation(x, y, skin, colour)
|
||||||
@ -728,8 +728,8 @@ function GameMode:drawNextQueue(ruleset)
|
|||||||
if self.hold_queue ~= nil and self.enable_hold then
|
if self.hold_queue ~= nil and self.enable_hold then
|
||||||
self:setHoldOpacity()
|
self:setHoldOpacity()
|
||||||
drawPiece(
|
drawPiece(
|
||||||
self.hold_queue.shape,
|
self.hold_queue.shape,
|
||||||
self.hold_queue.skin,
|
self.hold_queue.skin,
|
||||||
ruleset.block_offsets[self.hold_queue.shape][self.hold_queue.orientation],
|
ruleset.block_offsets[self.hold_queue.shape][self.hold_queue.orientation],
|
||||||
-16, -32
|
-16, -32
|
||||||
)
|
)
|
||||||
@ -828,7 +828,7 @@ end
|
|||||||
|
|
||||||
function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
||||||
section_limit = section_limit or math.huge
|
section_limit = section_limit or math.huge
|
||||||
|
|
||||||
local section_x = 440
|
local section_x = 440
|
||||||
local split_x = 530
|
local split_x = 530
|
||||||
|
|
||||||
@ -843,7 +843,7 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
|||||||
love.graphics.printf(formatTime(split_time), split_x, 40 + 20 * section, 90, "left")
|
love.graphics.printf(formatTime(split_time), split_x, 40 + 20 * section, 90, "left")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if (current_section <= section_limit) then
|
if (current_section <= section_limit) then
|
||||||
love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
|
love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
|
||||||
love.graphics.printf(formatTime(self.frames), split_x, 40 + 20 * current_section, 90, "left")
|
love.graphics.printf(formatTime(self.frames), split_x, 40 + 20 * current_section, 90, "left")
|
||||||
|
19
tetris/randomizers/bag7noI.lua
Normal file
19
tetris/randomizers/bag7noI.lua
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
-- for the pre-packaged/example challenge tetrs
|
||||||
|
|
||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Bag7NoIRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
|
function Bag7NoIRandomizer:initialize()
|
||||||
|
self.bag = {"J", "L", "O", "S", "T", "Z"}
|
||||||
|
end
|
||||||
|
|
||||||
|
function Bag7NoIRandomizer:generatePiece()
|
||||||
|
if next(self.bag) == nil then
|
||||||
|
self.bag = {"J", "L", "O", "S", "T", "Z"}
|
||||||
|
end
|
||||||
|
local x = math.random(table.getn(self.bag))
|
||||||
|
return table.remove(self.bag, x)
|
||||||
|
end
|
||||||
|
|
||||||
|
return Bag7NoIRandomizer
|
Loading…
Reference in New Issue
Block a user