Implemented challenges!!!!!

This commit is contained in:
Hailey 2021-11-14 14:18:55 +10:00
parent 23b42a534e
commit 9f5f9bc336
12 changed files with 375 additions and 21 deletions

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@ -118,6 +118,7 @@ misc_graphics = {
ready = love.graphics.newImage("res/img/ready.png"), ready = love.graphics.newImage("res/img/ready.png"),
go = love.graphics.newImage("res/img/go.png"), go = love.graphics.newImage("res/img/go.png"),
select_mode = love.graphics.newImage("res/img/select_mode.png"), select_mode = love.graphics.newImage("res/img/select_mode.png"),
select_challenge = love.graphics.newImage("res/img/select_challenge_placeholder.png"),
strike = love.graphics.newImage("res/img/strike.png"), strike = love.graphics.newImage("res/img/strike.png"),
santa = love.graphics.newImage("res/img/santa.png"), santa = love.graphics.newImage("res/img/santa.png"),
icon = love.graphics.newImage("res/img/cambridge_transparent.png") icon = love.graphics.newImage("res/img/cambridge_transparent.png")

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@ -42,6 +42,13 @@ function initModules()
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5)) game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
end end
end end
challenges = {}
challenge_list = love.filesystem.getDirectoryItems("tetris/challenges")
for i=1,#challenge_list do
if(challenge_list[i] ~= "challenge.lua" and string.sub(challenge_list[i], -4) == ".lua") then
challenges[#challenges+1] = require ("tetris.challenges."..string.sub(challenge_list[i],1,-5))
end
end
rulesets = {} rulesets = {}
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets") rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
for i=1,#rule_list do for i=1,#rule_list do

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@ -10,7 +10,9 @@ function Scene:onInputRelease() end
ExitScene = require "scene.exit" ExitScene = require "scene.exit"
GameScene = require "scene.game" GameScene = require "scene.game"
ChallengeScene = require "scene.challenge"
ModeSelectScene = require "scene.mode_select" ModeSelectScene = require "scene.mode_select"
ChallengeSelectScene = require "scene.challenge_select"
KeyConfigScene = require "scene.key_config" KeyConfigScene = require "scene.key_config"
StickConfigScene = require "scene.stick_config" StickConfigScene = require "scene.stick_config"
InputConfigScene = require "scene.input_config" InputConfigScene = require "scene.input_config"

93
scene/challenge.lua Normal file
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@ -0,0 +1,93 @@
local ChallengeScene = Scene:extend()
ChallengeScene.title = "Challenge"
require 'load.save'
function ChallengeScene:new(game_mode, ruleset, inputs)
self.retry_mode = game_mode
self.retry_ruleset = ruleset
self.secret_inputs = inputs
self.game = game_mode(self.secret_inputs)
self.ruleset = ruleset(self.game)
self.game:initialize(self.ruleset)
self.inputs = {
left=false,
right=false,
up=false,
down=false,
rotate_left=false,
rotate_left2=false,
rotate_right=false,
rotate_right2=false,
rotate_180=false,
hold=false,
}
self.paused = false
DiscordRPC:update({
details = "In challenge",
state = self.game.name,
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
function ChallengeScene:update()
if love.window.hasFocus() and not self.paused then
local inputs = {}
for input, value in pairs(self.inputs) do
inputs[input] = value
end
self.game:update(inputs, self.ruleset)
self.game.grid:update()
DiscordRPC:update({
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
end
function ChallengeScene:render()
self.game:draw(self.paused)
end
function ChallengeScene:onInputPress(e)
if (
self.game.game_over or self.game.completed
) and (
e.input == "menu_decide" or
e.input == "menu_back" or
e.input == "retry"
) then
highscore_entry = self.game:getHighscoreData()
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
submitHighscore(highscore_hash, highscore_entry)
self.game:onExit()
scene = e.input == "retry" and ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
elseif e.input == "retry" then
switchBGM(nil)
self.game:onExit()
scene = ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
self.paused = not self.paused
if self.paused then pauseBGM()
else resumeBGM() end
elseif e.input == "menu_back" then
self.game:onExit()
scene = ChallengeSelectScene()
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = true
end
end
function ChallengeScene:onInputRelease(e)
if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = false
end
end
function submitHighscore(hash, data)
if not highscores[hash] then highscores[hash] = {} end
table.insert(highscores[hash], data)
saveHighscores()
end
return ChallengeScene

182
scene/challenge_select.lua Normal file
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@ -0,0 +1,182 @@
local ChallengeSelectScene = Scene:extend()
ChallengeSelectScene.title = "Challenges"
current_challenge = 1
function indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
return nil
end
function ChallengeSelectScene:new()
-- reload custom modules
initModules()
if table.getn(challenges) == 0 then
self.display_warning = true
current_challenge = 1
else
self.display_warning = false
if current_challenge > table.getn(challenges) then
current_challenge = 1
end
end
self.menu_state = {
challenge = current_challenge,
select = "challenge",
}
self.secret_inputs = {}
self.das = 0
DiscordRPC:update({
details = "In menus",
state = "Choosing a challenge",
largeImageKey = "ingame-000"
})
end
function ChallengeSelectScene:update()
switchBGM(nil) -- experimental
if self.das_up or self.das_down then
self.das = self.das + 1
else
self.das = 0
end
if self.das >= 15 then
self:changeOption(self.das_up and -1 or 1)
self.das = self.das - 4
end
DiscordRPC:update({
details = "In menus",
state = "Choosing a challenge",
largeImageKey = "ingame-000"
})
end
function ChallengeSelectScene:render()
love.graphics.draw(
backgrounds[0],
0, 0, 0,
0.5, 0.5
)
love.graphics.draw(misc_graphics["select_challenge"], 20, 40)
if self.display_warning then
love.graphics.setFont(font_3x5_3)
love.graphics.printf(
"You have no challenges",
80, 200, 480, "center"
)
love.graphics.setFont(font_3x5_2)
love.graphics.printf(
"Come back to this menu after getting more challenges. " ..
"Press any button to return to the main menu.",
80, 250, 480, "center"
)
return
end
if self.menu_state.select == "challenge" then
love.graphics.setColor(1, 1, 1, 0.5)
end
love.graphics.rectangle("fill", 20, 258, 240, 22)
if self.menu_state.select == "challenge" then
love.graphics.setColor(1, 1, 1, 0.25)
end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
for idx, challenge in pairs(challenges) do
if(idx >= self.menu_state.challenge-9 and idx <= self.menu_state.challenge+9) then
love.graphics.printf(challenge.name, 40, (260 - 20*(self.menu_state.challenge)) + 20 * idx, 200, "left")
cur_tagline = challenge.tagline
end
end
end
function ChallengeSelectScene:onInputPress(e)
if self.display_warning and e.input then
scene = TitleScene()
elseif e.type == "wheel" then
if e.x % 2 == 1 then
self:switchSelect()
end
if e.y ~= 0 then
self:changeOption(-e.y)
end
elseif e.input == "menu_decide" or e.scancode == "return" then
for idx, mode in pairs(game_modes) do
if mode.hash == challenges[self.menu_state.challenge].mode then
cur_mode = idx
break
end
end
for idx, ruleset in pairs(rulesets) do
if ruleset.hash == challenges[self.menu_state.challenge].ruleset then
cur_ruleset = idx
break
end
end
playSE("mode_decide")
saveConfig()
scene = ChallengeScene(
challenges[current_challenge],
rulesets[cur_ruleset]
)
elseif e.input == "up" or e.scancode == "up" then
self:changeOption(-1)
self.das_up = true
self.das_down = nil
elseif e.input == "down" or e.scancode == "down" then
self:changeOption(1)
self.das_down = true
self.das_up = nil
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
scene = TitleScene()
elseif e.input then
self.secret_inputs[e.input] = true
end
love.graphics.printf("test???", 340, 258, 200, "left")
end
function ChallengeSelectScene:onInputRelease(e)
if e.input == "up" or e.scancode == "up" then
self.das_up = nil
elseif e.input == "down" or e.scancode == "down" then
self.das_down = nil
elseif e.input then
self.secret_inputs[e.input] = false
end
end
function ChallengeSelectScene:changeOption(rel)
self:changechallenge(rel)
playSE("cursor")
end
function ChallengeSelectScene:changechallenge(rel)
local len = table.getn(challenges)
self.menu_state.challenge = Mod1(self.menu_state.challenge + rel, len)
end
return ChallengeSelectScene

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@ -1,6 +1,6 @@
local ModeSelectScene = Scene:extend() local ModeSelectScene = Scene:extend()
ModeSelectScene.title = "Game Start" ModeSelectScene.title = "Freeplay"
current_mode = 1 current_mode = 1
current_ruleset = 1 current_ruleset = 1

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@ -5,6 +5,7 @@ TitleScene.restart_message = false
local main_menu_screens = { local main_menu_screens = {
ModeSelectScene, ModeSelectScene,
ChallengeSelectScene,
SettingsScene, SettingsScene,
CreditsScene, CreditsScene,
ExitScene, ExitScene,

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@ -0,0 +1,26 @@
require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece'
local Grid = require 'tetris.components.grid'
local Randomizer = require 'tetris.randomizers.randomizer'
local Bag7Randomizer = require 'tetris.randomizers.bag7noI'
local MarathonGF = require 'tetris.modes.marathon_gf'
local TetrsChallenge = MarathonGF:extend()
TetrsChallenge.name = "Tetrs"
TetrsChallenge.hash = "Tetrs"
TetrsChallenge.mode = "MarathonGF"
TetrsChallenge.ruleset = "Standard"
TetrsChallenge.tagline = "abababa"
TetrsChallenge.description = "Complete a mode with a specific ruleset and idk they did some other stupid things too lol"
function TetrsChallenge:new()
TetrsChallenge.super:new()
self.randomizer = Bag7Randomizer()
self.next_queue_length = 6
end
return TetrsChallenge

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@ -0,0 +1,23 @@
-- currently you need to require and extend the gamemode you're making a challenge out of
require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece'
local Grid = require 'tetris.components.grid'
local Randomizer = require 'tetris.randomizers.randomizer'
local BagRandomizer = require 'tetris.randomizers.bag'
local MarathonGF = require 'tetris.modes.marathon_gf'
local Challenge = GameMode:extend()
Challenge.name = "A really cool challenge name"
Challenge.hash = ""
Challenge.mode = ""
Challenge.ruleset = "Guideline SRS"
Challenge.tagline = "Are you up for this challenge?"
Challenge.description = "Complete a mode with a specific ruleset and idk they did some other stupid things too lol"
return Challenge

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@ -0,0 +1,19 @@
-- for the pre-packaged/example challenge tetrs
local Randomizer = require 'tetris.randomizers.randomizer'
local Bag7NoIRandomizer = Randomizer:extend()
function Bag7NoIRandomizer:initialize()
self.bag = {"J", "L", "O", "S", "T", "Z"}
end
function Bag7NoIRandomizer:generatePiece()
if next(self.bag) == nil then
self.bag = {"J", "L", "O", "S", "T", "Z"}
end
local x = math.random(table.getn(self.bag))
return table.remove(self.bag, x)
end
return Bag7NoIRandomizer