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Another fix?
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@ -132,11 +132,11 @@ function KonohaGame:onLineClear(cleared_row_count)
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self.bravos = self.bravos + 1
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self.bravos = self.bravos + 1
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if self.level < 1000 then self.time_limit = self.time_limit + bravo_bonus[cleared_row_count / 2]
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if self.level < 1000 then self.time_limit = self.time_limit + bravo_bonus[cleared_row_count / 2]
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else self.time_limit = self.time_limit + bravo_ot_bonus[cleared_row_count / 2]
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else self.time_limit = self.time_limit + bravo_ot_bonus[cleared_row_count / 2]
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if self.bravos == 11 then self.randomizer = Bag5Randomizer() end
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end
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end
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elseif self.level < 1000 then
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elseif self.level < 1000 then
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self.time_limit = self.time_limit + non_bravo_bonus[cleared_row_count / 2]
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self.time_limit = self.time_limit + non_bravo_bonus[cleared_row_count / 2]
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end
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end
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if self.bravos == 11 then self.randomizer = Bag5Randomizer() end
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end
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end
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function KonohaGame:getBackground()
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function KonohaGame:getBackground()
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