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G/O line fix
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2dba120919
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@ -143,6 +143,16 @@ function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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else self.lines = self.lines + cleared_lines end
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else self.lines = self.lines + cleared_lines end
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end
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end
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function MarathonA2Game:onLineClear(cleared_row_count)
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self.level = math.min(self.level + cleared_row_count, 999)
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if self.level == 999 and not self.clear then
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self.clear = true
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self.grid:clear()
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if self:qualifiesForMRoll() then self.grade = 32 end
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self.roll_frames = -150
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end
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end
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function MarathonA2Game:updateSectionTimes(old_level, new_level)
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function MarathonA2Game:updateSectionTimes(old_level, new_level)
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if self.clear then return end
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if self.clear then return end
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if math.floor(old_level / 100) < math.floor(new_level / 100) or
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if math.floor(old_level / 100) < math.floor(new_level / 100) or
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@ -267,7 +277,7 @@ function MarathonA2Game:qualifiesForMRoll()
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return false
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return false
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end
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end
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end
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end
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if self.grade < 17 or self.frames > frameTime(8,45) then
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if self.grade < 31 or self.frames > frameTime(8,45) then
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return false
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return false
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end
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end
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return true
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return true
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