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Fixed the credit roll in Marathon 2020.
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@ -8,10 +8,10 @@ current_ruleset = 1
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game_modes = {
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game_modes = {
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require 'tetris.modes.marathon_2020',
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require 'tetris.modes.marathon_2020',
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require 'tetris.modes.survival_2020',
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require 'tetris.modes.survival_2020',
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require 'tetris.modes.demon_mode',
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require 'tetris.modes.strategy',
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require 'tetris.modes.strategy',
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require 'tetris.modes.interval_training',
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require 'tetris.modes.interval_training',
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require 'tetris.modes.pacer_test',
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require 'tetris.modes.pacer_test',
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require 'tetris.modes.demon_mode',
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require 'tetris.modes.phantom_mania',
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require 'tetris.modes.phantom_mania',
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require 'tetris.modes.phantom_mania2',
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require 'tetris.modes.phantom_mania2',
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require 'tetris.modes.phantom_mania_n',
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require 'tetris.modes.phantom_mania_n',
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@ -165,7 +165,9 @@ function Marathon2020Game:onPieceEnter()
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end
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end
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function Marathon2020Game:whilePieceActive()
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function Marathon2020Game:whilePieceActive()
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if not self.clear then
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self.grade_point_decay_counter = self.grade_point_decay_counter + self.grade + 2
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self.grade_point_decay_counter = self.grade_point_decay_counter + self.grade + 2
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end
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if self.grade_point_decay_counter > 240 then
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if self.grade_point_decay_counter > 240 then
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self.grade_point_decay_counter = 0
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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self.grade_points = math.max(0, self.grade_points - 1)
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@ -375,19 +377,29 @@ function Marathon2020Game:updateScore(level, drop_bonus, cleared_lines)
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end
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end
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end
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end
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Marathon2020Game.mRollOpacityFunction = function(age)
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Marathon2020Game.rollOpacityFunction = function(age)
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if age > 300 then return 0
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if age > 300 then return 0
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elseif age < 240 then return 1
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elseif age < 240 then return 1
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else return (300 - age) / 60 end
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else return (300 - age) / 60 end
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end
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end
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Marathon2020Game.rollOpacityFunction = function(age)
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Marathon2020Game.mRollOpacityFunction = function(age)
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if age > 4 then return 0
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if age > 4 then return 0
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else return 1 - age / 4 end
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else return 1 - age / 4 end
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end
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end
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function Marathon2020Game:qualifiesForMRoll()
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function Marathon2020Game:qualifiesForMRoll()
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return false -- until I actually have grading working
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return false -- until I actually have grading working
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--[[
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GM-roll requirements
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You qualify for the GM roll if you:
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- Reach level 2020
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- with a grade of 50
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- in less than 13:30.00 total.
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]]--
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end
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end
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function Marathon2020Game:drawGrid()
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function Marathon2020Game:drawGrid()
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@ -36,8 +36,8 @@ function Survival2020Game:getARE()
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elseif self.level < 300 then return 10
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elseif self.level < 300 then return 10
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elseif self.level < 500 then return 6
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elseif self.level < 500 then return 6
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elseif self.level < 1000 then return 4
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elseif self.level < 1000 then return 4
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elseif self.level < 1500 then return 3
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elseif self.level < 1500 then return 5
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else return 2 end
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else return 6 end
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end
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end
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function Survival2020Game:getLineARE()
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function Survival2020Game:getLineARE()
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@ -71,12 +71,12 @@ end
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function Survival2020Game:getTotalDelay()
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function Survival2020Game:getTotalDelay()
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if self.level < 500 then return 60
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if self.level < 500 then return 60
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elseif self.level < 600 then return 45 -- lock delay: 15
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elseif self.level < 600 then return 45 -- lock delay: 13
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elseif self.level < 700 then return 36
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elseif self.level < 700 then return 36
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elseif self.level < 800 then return 27
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elseif self.level < 800 then return 27
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elseif self.level < 900 then return 21
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elseif self.level < 900 then return 21
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elseif self.level < 1000 then return 15
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elseif self.level < 1000 then return 15
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elseif self.level < 1100 then return 36 -- lock delay: 11
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elseif self.level < 1100 then return 36 -- lock delay: 10
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elseif self.level < 1200 then return 27
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elseif self.level < 1200 then return 27
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elseif self.level < 1300 then return 21
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elseif self.level < 1300 then return 21
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elseif self.level < 1400 then return 15
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elseif self.level < 1400 then return 15
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