From 957802a78e6a28c32677dd370efcacd246abfc50 Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Fri, 27 Nov 2020 23:21:59 -0500 Subject: [PATCH] Fixed a minor bug in the scope of SA2's line --- tetris/modes/survival_a2.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/tetris/modes/survival_a2.lua b/tetris/modes/survival_a2.lua index aad38e2..989f56c 100644 --- a/tetris/modes/survival_a2.lua +++ b/tetris/modes/survival_a2.lua @@ -161,6 +161,7 @@ function SurvivalA2Game:drawScoringInfo() if self.roll_frames > 2968 then love.graphics.setColor(1, 0.5, 0, 1) elseif self.clear then love.graphics.setColor(0, 1, 0, 1) end if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end + love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(self.level, text_x, 340, 40, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right") if sg >= 5 then