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Fixed a sound effect handle with negative gravity
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@ -130,8 +130,6 @@ function Piece:addGravity(gravity, grid, classic_lock)
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self:isMoveBlocked(grid, { x=0, y=-1 }) and gravity < 0
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self:isMoveBlocked(grid, { x=0, y=-1 }) and gravity < 0
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) then
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) then
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local dropped_squares = math.floor(math.abs(new_gravity))
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local dropped_squares = math.floor(math.abs(new_gravity))
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local new_frac_gravity = new_gravity - dropped_squares
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self.gravity = new_frac_gravity
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if gravity >= 0 then
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if gravity >= 0 then
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local new_frac_gravity = new_gravity - dropped_squares
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local new_frac_gravity = new_gravity - dropped_squares
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self.gravity = new_frac_gravity
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self.gravity = new_frac_gravity
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@ -143,6 +141,9 @@ function Piece:addGravity(gravity, grid, classic_lock)
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local new_frac_gravity = new_gravity + dropped_squares
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local new_frac_gravity = new_gravity + dropped_squares
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self.gravity = new_frac_gravity
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self.gravity = new_frac_gravity
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self:moveInGrid({ x=0, y=-1 }, dropped_squares, grid)
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self:moveInGrid({ x=0, y=-1 }, dropped_squares, grid)
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if self:isMoveBlocked(grid, { x=0, y=-1 }) then
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playSE("bottom")
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end
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end
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end
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else
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else
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self.gravity = 0
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self.gravity = 0
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