diff --git a/scene/game.lua b/scene/game.lua index e3015ea..d941114 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -25,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs) hold=false, } self.paused = false + self.game.pause_count = 0 + self.game.pause_time = 0 DiscordRPC:update({ details = self.game.rpc_details, state = self.game.name, @@ -33,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs) end function GameScene:update() - if love.window.hasFocus() and not self.paused then + if self.paused then + self.game.pause_time = self.game.pause_time + 1 + else local inputs = {} for input, value in pairs(self.inputs) do inputs[input] = value @@ -50,6 +54,16 @@ end function GameScene:render() self.game:draw(self.paused) + if self.game.pause_time > 0 or self.game.pause_count > 0 then + love.graphics.setColor(1, 1, 1, 1) + love.graphics.setFont(font_3x5_2) + love.graphics.printf(string.format( + "%d PAUSE%s (%s)", + self.game.pause_count, + self.game.pause_count == 1 and "" or "S", + formatTime(self.game.pause_time) + ), 0, 0, 635, "right") + end end function GameScene:onInputPress(e) @@ -71,8 +85,12 @@ function GameScene:onInputPress(e) scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then self.paused = not self.paused - if self.paused then pauseBGM() - else resumeBGM() end + if self.paused then + pauseBGM() + self.game.pause_count = self.game.pause_count + 1 + else + resumeBGM() + end elseif e.input == "menu_back" then self.game:onExit() scene = ModeSelectScene() diff --git a/scene/replay.lua b/scene/replay.lua index f1ca2c0..d2ec5e0 100644 --- a/scene/replay.lua +++ b/scene/replay.lua @@ -29,6 +29,8 @@ function ReplayScene:new(replay, game_mode, ruleset) hold=false, } self.paused = false + self.game.pause_count = replay["pause_count"] + self.game.pause_time = replay["pause_time"] self.replay = deepcopy(replay) self.replay_index = 1 DiscordRPC:update({ @@ -39,7 +41,7 @@ function ReplayScene:new(replay, game_mode, ruleset) end function ReplayScene:update() - if love.window.hasFocus() and not self.paused then + if not self.paused then self.inputs = self.replay["inputs"][self.replay_index]["inputs"] self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1 if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then @@ -64,6 +66,19 @@ function ReplayScene:render() love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_3) love.graphics.printf("REPLAY", 0, 0, 635, "right") + love.graphics.setFont(font_3x5_2) + if self.game.pause_time and self.game.pause_count then + if self.game.pause_time > 0 or self.game.pause_count > 0 then + love.graphics.printf(string.format( + "%d PAUSE%s (%s)", + self.game.pause_count, + self.game.pause_count == 1 and "" or "S", + formatTime(self.game.pause_time) + ), 0, 23, 635, "right") + end + else + love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right") + end end function ReplayScene:onInputPress(e) diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 2734806..2586cb3 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -136,6 +136,8 @@ function GameMode:saveReplay() replay["gamesettings"] = config.gamesettings replay["secret_inputs"] = self.secret_inputs replay["timestamp"] = os.time() + replay["pause_count"] = self.pause_count + replay["pause_time"] = self.pause_time if love.filesystem.getInfo("replays") == nil then love.filesystem.createDirectory("replays") end