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Fixed Arika rulesets
- Fixed centre column rule on Classic ARS, Ti-ARS and ACE-ARS - Added T floorkick for Ti-ARS and ACE-ARS
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@ -81,11 +81,19 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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) and (
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) and (
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piece.rotation == 0 or piece.rotation == 2
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piece.rotation == 0 or piece.rotation == 2
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) and (
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) then
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grid:isOccupied(piece.position.x, piece.position.y) or
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local offsets = new_piece:getBlockOffsets()
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grid:isOccupied(piece.position.x, piece.position.y - 1) or
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table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
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grid:isOccupied(piece.position.x, piece.position.y - 2)
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for index, offset in pairs(offsets) do
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) then return end
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if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
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if offset.x == 0 then
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return
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else
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break
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end
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end
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end
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end
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-- kick right, kick left
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-- kick right, kick left
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if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
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if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
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@ -84,11 +84,19 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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) and (
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) and (
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piece.rotation == 0 or piece.rotation == 2
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piece.rotation == 0 or piece.rotation == 2
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) and (
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) then
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grid:isOccupied(piece.position.x, piece.position.y) or
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local offsets = new_piece:getBlockOffsets()
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grid:isOccupied(piece.position.x, piece.position.y - 1) or
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table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
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grid:isOccupied(piece.position.x, piece.position.y - 2)
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for index, offset in pairs(offsets) do
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) then return end
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if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
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if offset.x == 0 then
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return
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else
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break
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end
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end
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end
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end
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if piece.shape == "I" then
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if piece.shape == "I" then
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-- special kick rules for I
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-- special kick rules for I
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@ -116,14 +124,21 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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piece.floorkick = 1
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piece.floorkick = 1
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end
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end
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end
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end
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elseif piece.shape ~= "I" then
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-- kick right, kick left
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if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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elseif (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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end
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else
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else
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-- kick right, kick left
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if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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elseif piece.shape == "T"
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and newpiece.rotation == 1
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and piece.floorkick == 0
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and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
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then
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-- T floorkick
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piece.floorkick = piece.floorkick + 1
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piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
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end
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end
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end
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end
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end
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@ -84,11 +84,19 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
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) and (
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) and (
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piece.rotation == 0 or piece.rotation == 2
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piece.rotation == 0 or piece.rotation == 2
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) and (
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) then
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grid:isOccupied(piece.position.x, piece.position.y) or
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local offsets = new_piece:getBlockOffsets()
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grid:isOccupied(piece.position.x, piece.position.y - 1) or
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table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
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grid:isOccupied(piece.position.x, piece.position.y - 2)
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for index, offset in pairs(offsets) do
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) then return end
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if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
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if offset.x == 0 then
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return
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else
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break
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end
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end
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end
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end
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if piece.shape == "I" then
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if piece.shape == "I" then
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-- special kick rules for I
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-- special kick rules for I
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@ -116,14 +124,21 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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piece.floorkick = 1
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piece.floorkick = 1
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end
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end
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end
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end
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elseif piece.shape ~= "I" then
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-- kick right, kick left
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if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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elseif (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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end
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else
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else
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-- kick right, kick left
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if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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elseif piece.shape == "T"
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and newpiece.rotation == 1
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and piece.floorkick == 0
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and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
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then
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-- T floorkick
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piece.floorkick = piece.floorkick + 1
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piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
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end
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end
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end
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end
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end
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