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Game over fadeout easing function now accelerates.
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@ -334,7 +334,12 @@ end
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function GameMode:onGameOver()
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switchBGM(nil)
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love.graphics.setColor(0, 0, 0, 1 - 2 ^ (-self.game_over_frames / 30))
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local alpha = 1
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local animation_length = 90
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if self.game_over_frames < animation_length then
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alpha = math.pow(2048, self.game_over_frames/animation_length - 1)
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end
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love.graphics.setColor(0, 0, 0, alpha)
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love.graphics.rectangle(
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"fill", 64, 80,
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16 * self.grid.width, 16 * (self.grid.height - 4)
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