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Added more input failsafes
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@ -52,7 +52,7 @@ function ConfigScene:render()
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end
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function ConfigScene:onInputPress(e)
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if e.input == "menu_decide" then
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if e.input == "menu_decide" or e.scancode == "return" then
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playSE("mode_decide")
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saveConfig()
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scene = TitleScene()
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@ -70,7 +70,7 @@ function ConfigScene:onInputPress(e)
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playSE("cursor_lr")
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local option = ConfigScene.options[self.highlight]
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config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[3])
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elseif e.input == "menu_back" then
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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loadSave()
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scene = TitleScene()
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end
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@ -59,7 +59,7 @@ function ModeSelectScene:render()
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end
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function ModeSelectScene:onInputPress(e)
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if e.input == "menu_decide" then
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if e.input == "menu_decide" or e.scancode == "return" then
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current_mode = self.menu_state.mode
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current_ruleset = self.menu_state.ruleset
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config.current_mode = current_mode
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@ -76,7 +76,7 @@ function ModeSelectScene:onInputPress(e)
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elseif e.input == "left" or e.input == "right" or e.scancode == "left" or e.scancode == "right" then
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self:switchSelect()
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playSE("cursor_lr")
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elseif e.input == "menu_back" then
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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end
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end
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@ -58,7 +58,7 @@ function TitleScene:changeOption(rel)
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end
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function TitleScene:onInputPress(e)
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if e.input == "menu_decide" then
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if e.input == "menu_decide" or e.scancode == "return" then
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playSE("main_decide")
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scene = main_menu_screens[self.main_menu_state]()
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elseif e.input == "up" or e.scancode == "up" then
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@ -67,7 +67,7 @@ function TitleScene:onInputPress(e)
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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playSE("cursor")
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elseif e.input == "menu_back" then
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elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
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love.event.quit()
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end
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end
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