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Fixed Phantom Mania 2 roll grade points.
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6b77ad8547
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@ -124,6 +124,8 @@ function PhantomMania2Game:advanceOneFrame()
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return false
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return false
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elseif self.roll_frames > 3238 then
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elseif self.roll_frames > 3238 then
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switchBGM(nil)
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switchBGM(nil)
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self.roll_points = self.level >= 1300 and self.roll_points + 150 or self.roll_points
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self.grade = self.grade + math.floor(self.roll_points / 100)
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self.completed = true
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self.completed = true
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end
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end
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elseif self.ready_frames == 0 then
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elseif self.ready_frames == 0 then
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@ -145,7 +147,8 @@ function PhantomMania2Game:onPieceEnter()
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end
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end
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local cleared_row_levels = {1, 2, 4, 6}
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local cleared_row_levels = {1, 2, 4, 6}
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local cleared_row_points = {2, 6, 15, 40}
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local torikan_roll_points = {10, 20, 30, 100}
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local big_roll_points = {10, 20, 100, 200}
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function PhantomMania2Game:onLineClear(cleared_row_count)
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function PhantomMania2Game:onLineClear(cleared_row_count)
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if not self.clear then
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if not self.clear then
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@ -164,7 +167,8 @@ function PhantomMania2Game:onLineClear(cleared_row_count)
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end
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end
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self:advanceBottomRow(-cleared_row_count)
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self:advanceBottomRow(-cleared_row_count)
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else
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else
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self.roll_points = self.roll_points + cleared_row_points[cleared_row_count / 2]
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if self.big_mode then self.roll_points = self.roll_points + big_roll_points[cleared_row_count / 2]
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else self.roll_points = self.roll_points + torikan_roll_points[cleared_row_count]
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if self.roll_points >= 100 then
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if self.roll_points >= 100 then
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self.roll_points = self.roll_points - 100
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self.roll_points = self.roll_points - 100
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self.grade = self.grade + 1
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self.grade = self.grade + 1
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