RPC image updates depending on ingame background now!

pull/37/head
hailey 2021-09-26 14:02:35 +10:00
parent 50f6010ed1
commit 817ffd5c13
24 changed files with 13 additions and 8 deletions

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@ -10,7 +10,8 @@ function CreditsScene:new()
DiscordRPC:update({
details = "Watching the credits",
state = "Thanks for playing the game!"
state = "Thanks for playing the game!",
largeImageKey = "ingame-1900",
})
end
@ -50,9 +51,9 @@ function CreditsScene:render()
love.graphics.setFont(font_3x5_2)
love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
love.graphics.print("Mizu\nMarkGamed\nhaileylgbt", 320, 680 - offset)
love.graphics.print("Mizu\nMarkGamed\nHailey", 320, 680 - offset)
love.graphics.print(
"2Tie - TGMsim\nAxel Fox - Multimino\nDr Ocelot - Tetra Legends\n" ..
"Alexey Pajitnov - Tetris\n2Tie - TGMsim\nAxel Fox - Multimino\nDr Ocelot - Tetra Legends\n" ..
"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..

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@ -27,9 +27,7 @@ function GameScene:new(game_mode, ruleset, inputs)
DiscordRPC:update({
details = self.game.rpc_details,
state = self.game.name,
--largeImageText = "Level "..self.game.level????
largeImageKey = "ingame-0"
--largeImageKey = ingame-<section>
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
@ -41,6 +39,11 @@ function GameScene:update()
end
self.game:update(inputs, self.ruleset)
self.game.grid:update()
print("ingame-"..self.game:getBackground().."00")
DiscordRPC:update({
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
end

View File

@ -12,6 +12,7 @@ function ConfigScene:new()
DiscordRPC:update({
details = "In settings",
state = "Changing input config",
largeImageKey = "settings-input"
})
end