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https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:09:03 -06:00
Made start-of-line spacing all hard tabs
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parent
6b2252e6d9
commit
7f550b629f
64
main.lua
64
main.lua
@ -19,8 +19,8 @@ function love.load()
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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-- used for screenshots
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-- used for screenshots
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GLOBAL_CANVAS = love.graphics.newCanvas()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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-- init config
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-- init config
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initConfig()
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initConfig()
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@ -56,10 +56,10 @@ function initModules()
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end
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end
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function love.draw()
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function love.draw()
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love.graphics.setCanvas(GLOBAL_CANVAS)
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love.graphics.setCanvas(GLOBAL_CANVAS)
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love.graphics.clear()
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love.graphics.clear()
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love.graphics.push()
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love.graphics.push()
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-- get offset matrix
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-- get offset matrix
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love.graphics.setDefaultFilter("linear", "nearest")
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love.graphics.setDefaultFilter("linear", "nearest")
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@ -75,9 +75,9 @@ function love.draw()
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scene:render()
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scene:render()
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love.graphics.pop()
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love.graphics.pop()
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love.graphics.setCanvas()
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love.graphics.setCanvas()
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love.graphics.setColor(1,1,1,1)
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love.graphics.setColor(1,1,1,1)
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love.graphics.draw(GLOBAL_CANVAS)
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love.graphics.draw(GLOBAL_CANVAS)
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end
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end
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function love.keypressed(key, scancode)
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function love.keypressed(key, scancode)
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@ -104,8 +104,8 @@ function love.keypressed(key, scancode)
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love.filesystem.remove("ss")
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love.filesystem.remove("ss")
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love.filesystem.createDirectory("ss")
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love.filesystem.createDirectory("ss")
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end
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end
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print("Saving screenshot as "..ss_name)
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print("Saving screenshot as "..ss_name)
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GLOBAL_CANVAS:newImageData():encode("png", ss_name)
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GLOBAL_CANVAS:newImageData():encode("png", ss_name)
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-- function keys are reserved
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-- function keys are reserved
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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return
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return
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@ -296,30 +296,30 @@ function love.run()
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end
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end
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if love.timer then
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if love.timer then
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processBGMFadeout(love.timer.step())
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processBGMFadeout(love.timer.step())
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end
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end
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if scene and scene.update and love.timer then
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if scene and scene.update and love.timer then
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scene:update()
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scene:update()
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local frame_duration = 1.0 / TARGET_FPS
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local frame_duration = 1.0 / TARGET_FPS
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if time_accumulator < frame_duration then
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if time_accumulator < frame_duration then
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if love.graphics and love.graphics.isActive() and love.draw then
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if love.graphics and love.graphics.isActive() and love.draw then
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love.graphics.origin()
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love.graphics.origin()
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love.graphics.clear(love.graphics.getBackgroundColor())
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love.graphics.clear(love.graphics.getBackgroundColor())
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love.draw()
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love.draw()
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love.graphics.present()
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love.graphics.present()
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end
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end
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local end_time = last_time + frame_duration
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local end_time = last_time + frame_duration
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local time = love.timer.getTime()
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local time = love.timer.getTime()
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while time < end_time do
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while time < end_time do
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love.timer.sleep(0.001)
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love.timer.sleep(0.001)
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time = love.timer.getTime()
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time = love.timer.getTime()
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end
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end
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time_accumulator = time_accumulator + time - last_time
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time_accumulator = time_accumulator + time - last_time
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end
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end
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time_accumulator = time_accumulator - frame_duration
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time_accumulator = time_accumulator - frame_duration
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end
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end
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last_time = love.timer.getTime()
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last_time = love.timer.getTime()
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end
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end
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end
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end
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