Roll roll bugfixes

This commit is contained in:
Ishaan Bhardwaj 2021-01-07 19:52:36 -05:00
parent 29afdcecfc
commit 7d7dd8c3c2

View File

@ -274,7 +274,7 @@ function SakuraGame:new(secret_inputs)
) and History6RollsRandomizer() or SakuraRandomizer()
)
self.current_map = 1
self.current_map = 16
self.time_limit = 10800
self.cleared_frames = STAGE_TRANSITION_TIME
self.stage_frames = 0
@ -408,12 +408,17 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
self.frames = self.frames + 1
self.stage_frames = self.stage_frames + 1
self.time_limit = self.time_limit - 1
if self.time_limit <= 0 then self.game_over = true end
self.time_limit = math.max(self.time_limit - 1, 0)
if self.time_limit <= 0 and self.piece == nil then
self.game_over = true
end
if self.piece ~= nil and self.frames % 30 == 0 and
effects[self.current_map] == "roll"
if self.piece ~= nil and
effects[self.current_map] == "roll" and
self.stage_pieces % 4 == 0
then
self.piece.colour = "F"
if self.stage_frames % 30 == 0 then
ruleset:attemptRotate(
{[config.gamesettings.world_reverse == 3 or
(ruleset.world and config.gamesettings.world_reverse == 2)
@ -421,6 +426,7 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
self.piece, self.grid, false
)
end
end
else
self.cleared_frames = STAGE_TRANSITION_TIME
if not self.prev_inputs.hold and inputs.hold then