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Hide hold queue when hold is disabled
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@ -462,7 +462,7 @@ function GameMode:drawNextQueue(ruleset)
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drawPiece(next_piece, skin, ruleset.block_offsets[next_piece][rotation], -16+i*80, -32)
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drawPiece(next_piece, skin, ruleset.block_offsets[next_piece][rotation], -16+i*80, -32)
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end
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end
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end
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end
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if self.hold_queue ~= nil then
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if self.hold_queue ~= nil and self.enable_hold then
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local hold_color = self.held and 0.6 or 1
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local hold_color = self.held and 0.6 or 1
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self:setHoldOpacity(1, hold_color)
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self:setHoldOpacity(1, hold_color)
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drawPiece(
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drawPiece(
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