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Fullscreen swap now persists between reboots
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parent
57721ed35d
commit
7b7a255bf8
8
main.lua
8
main.lua
@ -15,7 +15,7 @@ function love.load()
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--config["side_next"] = false
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--config["side_next"] = false
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--config["reverse_rotate"] = true
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--config["reverse_rotate"] = true
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--config["das_last_key"] = false
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--config["das_last_key"] = false
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config["fullscreen"] = false
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--config["fullscreen"] = false
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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@ -23,6 +23,11 @@ function love.load()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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GLOBAL_CANVAS = love.graphics.newCanvas()
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-- init config
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-- init config
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if config.fullscreen == nil then config.fullscreen = false
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elseif config.fullscreen == true then
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love.window.setFullscreen(config["fullscreen"])
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end
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if not config.das then config.das = 10 end
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if not config.das then config.das = 10 end
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if not config.arr then config.arr = 2 end
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if not config.arr then config.arr = 2 end
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if not config.dcd then config.dcd = 0 end
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if not config.dcd then config.dcd = 0 end
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@ -137,6 +142,7 @@ function love.keypressed(key, scancode)
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-- global hotkeys
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-- global hotkeys
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if scancode == "f4" then
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if scancode == "f4" then
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config["fullscreen"] = not config["fullscreen"]
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config["fullscreen"] = not config["fullscreen"]
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saveConfig()
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love.window.setFullscreen(config["fullscreen"])
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love.window.setFullscreen(config["fullscreen"])
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elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
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elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
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scene = InputConfigScene()
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scene = InputConfigScene()
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