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https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:29:02 -06:00
Cleaned up TAP M-roll
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b9b71e90bb
commit
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@ -310,7 +310,9 @@ function Grid:draw()
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end
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end
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end
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end
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function Grid:drawInvisible(opacity_function, garbage_opacity_function)
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function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
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lock_flash = lock_flash == nil and true or lock_flash
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brightness = brightness == nil and 0.5 or brightness
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for y = 5, 24 do
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for y = 5, 24 do
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for x = 1, 10 do
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for x = 1, 10 do
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if self.grid[y][x] ~= empty then
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if self.grid[y][x] ~= empty then
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@ -321,22 +323,24 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function)
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else
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else
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opacity = opacity_function(self.grid_age[y][x])
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opacity = opacity_function(self.grid_age[y][x])
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end
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end
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love.graphics.setColor(0.5, 0.5, 0.5, opacity)
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love.graphics.setColor(brightness, brightness, brightness, opacity)
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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if opacity > 0 and self.grid[y][x].colour ~= "X" then
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if lock_flash then
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love.graphics.setColor(0.64, 0.64, 0.64)
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if opacity > 0 and self.grid[y][x].colour ~= "X" then
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love.graphics.setLineWidth(1)
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love.graphics.setColor(0.64, 0.64, 0.64)
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if y > 1 and self.grid[y-1][x] == empty then
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love.graphics.setLineWidth(1)
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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if y > 1 and self.grid[y-1][x] == empty then
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end
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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if y < 24 and self.grid[y+1][x] == empty then
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end
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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if y < 24 and self.grid[y+1][x] == empty then
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end
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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if x > 1 and self.grid[y][x-1] == empty then
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end
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love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
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if x > 1 and self.grid[y][x-1] == empty then
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end
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love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
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if x < 10 and self.grid[y][x+1] == empty then
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end
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love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
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if x < 10 and self.grid[y][x+1] == empty then
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love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
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end
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end
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end
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end
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end
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end
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end
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@ -250,7 +250,7 @@ end
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function MarathonA2Game:drawGrid(ruleset)
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function MarathonA2Game:drawGrid(ruleset)
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if self.clear and not (self.completed or self.game_over) then
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if self.clear and not (self.completed or self.game_over) then
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self.grid:drawInvisible(self.rollOpacityFunction)
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self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
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else
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else
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self.grid:draw()
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self.grid:draw()
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if self.piece ~= nil and self.level < 100 then
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if self.piece ~= nil and self.level < 100 then
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@ -305,10 +305,17 @@ MarathonA2Game.rollOpacityFunction = function(age)
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else return 1 - (age - 240) / 60 end
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else return 1 - (age - 240) / 60 end
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end
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end
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function MarathonA2Game:drawGrid(ruleset)
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MarathonA2Game.mRollOpacityFunction = function(age)
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if age > 4 then return 0
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else return 1 - age / 4 end
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end
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function MarathonA2Game:drawGrid()
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if self.clear and not (self.completed or self.game_over) then
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if self.clear and not (self.completed or self.game_over) then
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if not self:qualifiesForMRoll() then
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if self:qualifiesForMRoll() then
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self.grid:drawInvisible(self.rollOpacityFunction)
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self.grid:drawInvisible(self.mRollOpacityFunction, nil, false)
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else
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self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
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end
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end
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else
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else
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self.grid:draw()
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self.grid:draw()
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@ -231,8 +231,8 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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end
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end
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function MarathonA3Game:updateScore(level, drop_bonus, cleared_lines)
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function MarathonA3Game:updateScore(level, drop_bonus, cleared_lines)
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if not self.clear then
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self:updateGrade(cleared_lines)
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self:updateGrade(cleared_lines)
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if not self.clear then
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if cleared_lines > 0 then
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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self.score = self.score + (
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@ -139,7 +139,7 @@ end
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function PhantomManiaGame:drawGrid()
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function PhantomManiaGame:drawGrid()
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if not (self.game_over or self.clear) then
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if not (self.game_over or self.clear) then
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self.grid:drawInvisible(self.rollOpacityFunction)
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self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
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else
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else
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self.grid:draw()
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self.grid:draw()
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end
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end
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22
tetris/modes/phantom_mania_n.lua
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22
tetris/modes/phantom_mania_n.lua
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@ -0,0 +1,22 @@
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local PhantomManiaGame = require 'tetris.modes.phantom_mania'
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local PhantomManiaNGame = PhantomManiaGame:extend()
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PhantomManiaNGame.name = "Phantom Mania N"
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PhantomManiaNGame.hash = "PhantomManiaN"
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PhantomManiaNGame.tagline = "The old mode from Nullpomino, for Ti-ARS and SRS support."
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function PhantomManiaNGame:new()
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PhantomManiaNGame.super:new()
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self.SGnames = {
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"M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
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"M10", "M11", "M12", "M13", "M14", "M15", "M16", "M17", "M18",
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"GM"
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}
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self.next_queue_length = 3
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self.enable_hold = true
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end
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return PhantomManiaNGame
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