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https://github.com/SashLilac/cambridge.git
synced 2024-11-21 21:29:01 -06:00
BGM playing changes and bugfixes
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parent
a972c31d9a
commit
7199aa7ef6
21
load/bgm.lua
21
load/bgm.lua
@ -7,13 +7,15 @@ bgm = {
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local current_bgm = nil
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local current_bgm = nil
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local bgm_locked = false
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local bgm_locked = false
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local unfocused = false
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function switchBGM(sound, subsound)
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function switchBGM(sound, subsound)
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if bgm_locked then
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return
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end
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if current_bgm ~= nil then
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if current_bgm ~= nil then
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current_bgm:stop()
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current_bgm:stop()
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end
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end
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if bgm_locked or config.bgm_volume <= 0 then
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if config.bgm_volume <= 0 then
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current_bgm = nil
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current_bgm = nil
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elseif sound ~= nil then
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elseif sound ~= nil then
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if subsound ~= nil then
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if subsound ~= nil then
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@ -67,24 +69,19 @@ function processBGMFadeout(dt)
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fadeout_time = 0
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fadeout_time = 0
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fading_bgm = false
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fading_bgm = false
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end
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end
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current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
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current_bgm:setVolume(
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fadeout_time * config.bgm_volume / total_fadeout_time
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)
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end
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end
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end
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end
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function pauseBGM(f)
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function pauseBGM()
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if f then
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unfocused = true
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end
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if current_bgm ~= nil then
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if current_bgm ~= nil then
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current_bgm:pause()
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current_bgm:pause()
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end
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end
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end
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end
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function resumeBGM(f)
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function resumeBGM()
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if f and scene.paused and unfocused then
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unfocused = false
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return
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end
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if current_bgm ~= nil then
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if current_bgm ~= nil then
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current_bgm:play()
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current_bgm:play()
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end
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end
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8
main.lua
8
main.lua
@ -280,14 +280,6 @@ function love.wheelmoved(x, y)
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scene:onInputPress({input=nil, type="wheel", x=x, y=y})
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scene:onInputPress({input=nil, type="wheel", x=x, y=y})
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end
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end
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function love.focus(f)
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if f then
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resumeBGM(true)
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else
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pauseBGM(true)
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end
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end
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function love.resize(w, h)
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function love.resize(w, h)
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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@ -16,9 +16,7 @@ function CreditsScene:new()
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end
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end
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function CreditsScene:update()
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function CreditsScene:update()
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if love.window.hasFocus() then
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self.frames = self.frames + 1
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self.frames = self.frames + 1
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end
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if self.frames >= 2100 * self.scroll_speed then
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if self.frames >= 2100 * self.scroll_speed then
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playSE("mode_decide")
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playSE("mode_decide")
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scene = TitleScene()
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scene = TitleScene()
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