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Fixed Death giving GM below 999
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c3f6e34518
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@ -97,14 +97,13 @@ end
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function SurvivalA2Game:onLineClear(cleared_row_count)
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function SurvivalA2Game:onLineClear(cleared_row_count)
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if not self.clear then
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if not self.clear then
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local new_level = math.min(self.level + cleared_row_count, 999)
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local new_level = math.min(self.level + cleared_row_count, 999)
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if self.level == 999 or self:hitTorikan(self.level, new_level) then
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if new_level == 999 or self:hitTorikan(self.level, new_level) then
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self.clear = true
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self.clear = true
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if self.level < 999 then
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if new_level < 999 then
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self.game_over = true
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self.game_over = true
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end
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end
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else
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self.level = new_level
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end
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end
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self.level = new_level
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end
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end
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end
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end
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@ -158,7 +157,7 @@ function SurvivalA2Game:drawScoringInfo()
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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if self.roll_frames > 2968 then love.graphics.setColor(1, 0.5, 0, 1)
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if self.roll_frames > 1800 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.level >= 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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elseif self.level >= 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
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if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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