fixed A2 point decay

This commit is contained in:
Ishaan Bhardwaj 2021-01-16 13:27:07 -05:00
parent d281a732db
commit 70a827b477

View File

@ -26,6 +26,8 @@ function MarathonA2Game:new()
self.section_start_time = 0 self.section_start_time = 0
self.section_times = { [0] = 0 } self.section_times = { [0] = 0 }
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
self.piece_active_time = 0
self.tetris_count = 0
self.SGnames = { self.SGnames = {
"9", "8", "7", "6", "5", "4", "3", "2", "1", "9", "8", "7", "6", "5", "4", "3", "2", "1",
@ -121,7 +123,12 @@ function MarathonA2Game:advanceOneFrame()
return true return true
end end
function MarathonA2Game:whilePieceActive()
self.piece_active_time = self.piece_active_time + 1
end
function MarathonA2Game:onPieceEnter() function MarathonA2Game:onPieceEnter()
self.piece_active_time = 0
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
self.level = self.level + 1 self.level = self.level + 1
end end
@ -131,8 +138,7 @@ function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
if not self.clear then if not self.clear then
self:updateGrade(cleared_lines) self:updateGrade(cleared_lines)
if cleared_lines >= 4 then if cleared_lines >= 4 then
self.section_tetrises[math.floor(level / 100)] = self.section_tetrises[math.floor(level / 100)] + 1 self.tetris_count = self.tetris_count + 1
print(table.concat(self.section_tetrises, ""))
end end
if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
if cleared_lines > 0 then if cleared_lines > 0 then
@ -149,6 +155,7 @@ function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
end end
function MarathonA2Game:onLineClear(cleared_row_count) function MarathonA2Game:onLineClear(cleared_row_count)
self:updateSectionTimes(self.level, self.level + cleared_row_count)
self.level = math.min(self.level + cleared_row_count, 999) self.level = math.min(self.level + cleared_row_count, 999)
if self.level == 999 and not self.clear then if self.level == 999 and not self.clear then
self.clear = true self.clear = true
@ -168,6 +175,9 @@ function MarathonA2Game:updateSectionTimes(old_level, new_level)
section_time = self.frames - self.section_start_time section_time = self.frames - self.section_start_time
self.section_times[math.floor(old_level / 100)] = section_time self.section_times[math.floor(old_level / 100)] = section_time
self.section_start_time = self.frames self.section_start_time = self.frames
self.section_tetrises[math.floor(old_level / 100)] = self.tetris_count
self.tetris_count = 0
print(self.section_tetrises[math.floor(old_level / 100)])
end end
end end
@ -238,7 +248,7 @@ local grade_conversion = {
function MarathonA2Game:updateGrade(cleared_lines) function MarathonA2Game:updateGrade(cleared_lines)
if self.clear then return end if self.clear then return end
if cleared_lines == 0 then if cleared_lines == 0 then
self.grade_point_decay_counter = self.grade_point_decay_counter + 1 self.grade_point_decay_counter = self.grade_point_decay_counter + self.piece_active_time
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0 self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1) self.grade_points = math.max(0, self.grade_points - 1)