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Fixed some modes' getNextPiece routines
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@ -60,14 +60,6 @@ function StrategyGame:getGravity()
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return 20
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return 20
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end
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end
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function StrategyGame:getNextPiece(ruleset)
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return {
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skin = "2tie",
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shape = self.randomizer:nextPiece(),
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orientation = ruleset:getDefaultOrientation(),
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}
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end
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function StrategyGame:advanceOneFrame()
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function StrategyGame:advanceOneFrame()
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if self.clear then
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if self.clear then
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self.roll_frames = self.roll_frames + 1
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self.roll_frames = self.roll_frames + 1
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@ -94,12 +94,8 @@ function Survival2020Game:getGravity()
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return 20
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return 20
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end
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end
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function Survival2020Game:getNextPiece(ruleset)
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function Survival2020Game:getSkin()
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return {
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return self.level >= 1000 and "bone" or "2tie"
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skin = self.level >= 1000 and "bone" or "2tie",
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shape = self.randomizer:nextPiece(),
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orientation = ruleset:getDefaultOrientation(),
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}
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end
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end
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function Survival2020Game:hitTorikan(old_level, new_level)
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function Survival2020Game:hitTorikan(old_level, new_level)
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