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Marathon 2020 colour function removed
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@ -524,7 +524,7 @@ function GameMode:drawSectionTimes(current_section)
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love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
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end
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function GameMode:drawSectionTimesWithSecondary(current_section, section_colour_function)
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function GameMode:drawSectionTimesWithSecondary(current_section)
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local section_x = 530
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local section_secondary_x = 440
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@ -535,9 +535,6 @@ function GameMode:drawSectionTimesWithSecondary(current_section, section_colour_
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end
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for section, time in pairs(self.secondary_section_times) do
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if self.section_colour_function then
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love.graphics.setColor(self:section_colour_function(section))
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end
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if section > 0 then
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love.graphics.printf(formatTime(time), section_secondary_x, 40 + 20 * section, 90, "left")
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end
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@ -423,14 +423,6 @@ function Marathon2020Game:drawGrid()
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end
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end
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function Marathon2020Game:sectionColourFunction(section)
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if self.section_status[section] == "cool" then
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return { 0, 1, 0, 1 }
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else
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return { 1, 1, 1, 1 }
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end
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end
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function Marathon2020Game:drawScoringInfo()
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Marathon2020Game.super.drawScoringInfo(self)
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@ -442,7 +434,7 @@ function Marathon2020Game:drawScoringInfo()
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love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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self:drawSectionTimesWithSecondary(current_section, self.sectionColourFunction)
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self:drawSectionTimesWithSecondary(current_section)
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if (self.cool_timer > 0) then
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love.graphics.printf("COOL!!", 64, 400, 160, "center")
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